As we finish up our remastering of "(I Fell in Love With) The Majesty of Colors," we've settled on our list of enhancements we're making in this version. Beyond making the game work on modern devices, here are the major changes you'll get when you purchase the ...
We're releasing Rosette LARP on a variety of marketplaces:
- DriveThruRPG as an ebook and paperback
- Itch.io as an ebook
- Amazon as an ebook and paperback
But why those stores?
We've never released a full roleplaying sourcebook before, although "Awaiting the End" (a one-page, single-session tabletop RPG) is ...!-->
Our upcoming remastered release, "(I Fell in Love With) The Majesty of Colors)", has a long history already. Here are a few links chronicling interesting events in the game's life!
The Majesty of Colors Released! - This is the original release post for the game, made in December 2008. I ...
We just finished working through the initial large set of edits on Rosette LARP, and wow, it was an intense process—it took about 18 person-hours to work through. Our copyeditor ("B") was delightfully methodical and caught some interesting things.
B noted several places where the meaning of some ...
One of the things that's struck us over the last few years of being in indie game dev is how very few teams seem to be using rigorous methods for running their business. (Or, if they are, they aren't talking much about it.) We've attended some great talks at conferences by Finji and watched videos like Simon Roth's "Killing the 'Lucky Indie' myth: How to build a sustainable microstudio", but beyond that the most consistent opinion we've seen is "Make strategies based on data."
Problem is: where is that data?...
We have about 12 different sites or parts of sites that could have outages and two of us to manage them. Some of these have been up for years, and some are newer. Some applications require special installation or debugging, and some must be on differently-configured servers.
When one of those goes down, we both need to know how to diagnose and fix it as soon as possible. So how do we manage that?...
This week the two of us traveled to Raleigh to show off in the Indie Alley at ECGC 2017! We've shown at the East Coast Game Conference once before, and once again it gave us useful insight into what parts of our games folks find most interesting.
ECGC is ...
- January 2017
- February 2017
- March 2017
- April 2017
- May 2017
- June 2017
- July 2017
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- September 2017
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- November 2017
- December 2017