Rosette Diceless

The Majesty of Colors Remastered

Consent In Roleplaying

Consent In Roleplaying

How much control do you have over what happens to your character in a tabletop RPG? Can people do things to your character without your permission? Do you want them to?

In most mainstream tabletop roleplaying games, you control your character's actions but not what happens to them. You choose how they feel about events, but not the other effects. A combination of the rules and the game master's judgment decides whether your character gets scared, hurt, or killed.

There's a different way.

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Ossuary: One Year Later

Hello! Gregory here. Almost a year ago we released our dark, funny, satirical game Ossuary. It's a story about descending into a static underworld, talking to the people there, and corrupting them with sins that are really virtues.

A year on, it's a good time to look back and talk about how the game was made and received. In short: those who played it seem to have really liked it and understood where it was coming from, but it hasn't had the exposure, popularity, or sales that we wanted from it. ...

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GDC Next - Cool First Conference

Both of us attended GDC Next 2014 November 3-4. It was a cozy conference, focusing primarily on non-development topics: marketing, social media, business development. Both of us feel pretty lacking in these areas, and so eagerly hopped on too-early flights to attend.

Rather than give a boring session-by-session description of what I attended and learned, here's discussion on some of the highlights:

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An Email Exchange

From: KernelPop
Subject: join the fight

sk3tch,

you know about samsara, right? security company i worked for for a few months? they dont deserve to exist, they call themselves security experts but just help more people die.

im out of there. they screwed me over. i'm out tons of ...

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Gaming with an Immobilized Shoulder

I've spent the last six weeks with my left arm in an immobilizer sling. Six weeks of southern United States summer, of being a day-and-night software developer, of being a gamer, all rocking a sling that straps my left arm to a pillow that is in turn strapped to my torso and neck.

After the first 11 days, I've had some use of my left hand for things like typing, but I have limited wrist mobility and can't reach for things or hold/lift more than about two pounds. I'm in this sling 24/7 until some time after August 4.

Plenty of computer and gaming things become difficult in this situation, and I've been exploring some new configurations to get my gaming in. What's come out of this are some good practices I can take away for basic accessibility in developing games.

What's Normal?

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