Rosette Diceless is a guide to a certain style of roleplaying game. With Rosette Diceless you can take part in games with many more players than are practical for many roleplaying systems. You can easily split into groups without dividing the attention of a single game master. There's no randomness; challenge resolution is simple and based on resource expenditure, predicting your target's actions, and setting up story to enable your success.
Gregory wrote the initial rules of Rosette Diceless in an afternoon after they and some friends lamented the lack of consensus-focused LARPing in their lives. After playing in large-scale World of Darkness LARPs, Gregory and Melissa asked, "Why can't we trust players to consent to (and invent!) dramatically bad things happening to their characters?"
It turns out they can. The rules have been refined and expanded through playtesting, but the core is the same: it's dedicated to a consensus-based, story-first, and improvisational approach.
A consensus-based, story-first, and improvisational system
Conflict system designed to cover a wide variety of scenarios: investigations, fist fights, negotiations, ship battles, etc.
Simple math for contests of skill or attacks
No randomness through dice rolls or card pulls
Freedom to create your own world and history to play in
Includes tools like a modified X-Card to help players feel safe
Future Proof Games
Based in Charlotte, NC
July 25, 2018
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