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Category archives: Development

Corrupted Nodes for Exploit: Zero Day

Corrupted Nodes for Exploit: Zero Day

This was originally an essay in our newsletter. Subscribe to get essays like this when they're originally released.

As soon as we first started making a sequel to Gregory's old Flash game Exploit, we were discussing what we wanted to change about the game's nodes. As the core of the puzzles, they are the building blocks for what's possible in the game.

In the end, we settled on relatively few changes. The mostly-superfluous Directory node from the first game was replaced with the Flipflop, which allowed for changes in puzzles' state that didn't wear off over time (and eliminated the need for the "antiblocker" added to Exploit in a post-release update). That was the state of the game in 2014 when we welcomed our first players.

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Game Design Vision Statements

Game Design Vision Statements

Games mean things. It's unavoidable with any art form that meaning and feeling arises from a work. However, game design involves enough details and interlocking parts that it's easy for the design to become muddled and say something that's either unclear or different from what the designer would intend. This ...

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Exploit: Zero Day: Collecting Hacking Tactics

Exploit: Zero Day: Collecting Hacking Tactics

In writing for Exploit: Zero Day, we need to have characters using hacking techniques that aren't too far off what we think is possible. Thing is, neither of us are (or have ever been) hackers.

I (Melissa), however, have some specific sources I use to seed ideas for tactics characters might use: cybersecurity news.

It sounds boring, like reading dry academic papers of new tweaks on cryptographic techniques. Or ho-hum, like yet another hospital attacked with ransomware.

But not only are there some unusual events going on, there are also witty commentary, well-crafted journalism, and surprisingly science fictiony techniques at play. It's pretty fascinating to keep up on, even if you aren't specifically writing in the cyberpunk genre.

So here's where I get my news in a pretty low-key way:

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Exploit: Zero Day - Cereal Killer

Exploit: Zero Day - Cereal Killer

We're happy to announce the completion of another Exploit: Zero Day named release. Implementation on "Cereal Killer" is done!

"Cereal Killer" contained some user-facing fixes as well as some stuff behind-the-scenes. The changelist includes:

  • The addition of clusters to account pages
  • Better emails and the option to subscribe to our ...

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