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Tag archives: humble

Fall/Thanksgiving 2018 Sales

Fall/Thanksgiving 2018 Sales

American Thanksgiving and Black Friday are upon us. It can be a little difficult to figure out what's on sale where, so we're providing a per-storefront summary. All our video games come with Steam keys, even if if you aren't purchasing directly on Steam, and all discounts are 60% off. ...

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Integrating the Indie Press Services

Integrating the Indie Press Services

As indie devs, we leverage a variety of services to keep track of keys we've given out, press we contact or want to contact, vendors we've talked to, customers we've interacted with, and fellow developers/artists/etc. we follow.

Here's our list:

  • Highrise: a free-for-small-setups Customer Relationship Manager (CRM) in which we store customer, press, and vendor contacts and email discussions. Highrise was originally developed by the makers of Basecamp and Campfire, and still has that clean UX.
  • Promoter: a free-for-tiny-setups system to track press mentions of your games.
  • presskit(): a free, self-hosted PHP tool to create a presskit for your company and its games — descriptions, screenshots, videos, press quotes, awards, etc.
  • distribute(): a free, centrally-hosted tool that houses game keys and provides an interface through which press can request them. Requests are vetted to ensure they aren't from randos, and shows the reach/audience size of the folks requesting keys.

All four of these services can talk to each other, but it's not always the clearest to figure out how.

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Ossuary: One Year Later

Hello! Gregory here. Almost a year ago we released our dark, funny, satirical game Ossuary. It's a story about descending into a static underworld, talking to the people there, and corrupting them with sins that are really virtues.

A year on, it's a good time to look back and talk about how the game was made and received. In short: those who played it seem to have really liked it and understood where it was coming from, but it hasn't had the exposure, popularity, or sales that we wanted from it.

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