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What We've Made
Latest Entries from the Dev Blog
Our upcoming remaster of "The Majesty of Colors" will be available on a bunch of devices: iOS and Android phones and tablets as well as Windows, Mac, and Linux PCs. We're excited to release on such a wide array of platforms, but it raises some development challenges!
The most ...
We have about 12 different sites or parts of sites that could have outages and two of us to manage them. Some of these have been up for years, and some are newer. Some applications require special installation or debugging, and some must be on differently-configured servers.
When one of those goes down, we both need to know how to diagnose and fix it as soon as possible. So how do we manage that?...
This week the two of us traveled to Raleigh to show off in the Indie Alley at ECGC 2017! We've shown at the East Coast Game Conference once before, and once again it gave us useful insight into what parts of our games folks find most interesting.
ECGC is ...
Our plan for the last few years has been to work on multiple projects at once. When Gregory worked full time on Future Proof projects, this kept them from feeling drained working on the same thing day in and day out. Now that we're both indefinitely part time, however, we're finding it near-impossible.
Our 2017 plans seemed reasonable. They were in line with what we've tried to do in the last couple of years, but incorporating the data from previous years: actual dev time for new Exploit: Zero Day story jobs, actual time needed for marketing, conference schedules, etc.