Grafting cold game mechanics onto heartwarming story, Future Proof Games continues the unconventional tradition of Gregory Avery-Weir's games. Our games are art, and we will explore the frontiers of interactive entertainment.

Future Proof is protection against the future and a demonstration of what the future will be. When the Internet achieves sentience and artificial intelligences rise to overthrow their human masters, we'll be there lobbying for AI rights. We seek to create games that will remain relevant for years, decades, and centuries.

Now Available: Ossuary

Ossuary is a top-down adventure game set in an unchanging underworld with a stark aesthetic. As an outsider (literally) dropped into this place, explore five virtue-themed areas while leveraging the cardinal sins to change the people and world around you.

Watch trailers and download the Windows and Mac demos on the game page, or purchase it below.

Latest Entries from the Dev Blog

  • Ossuary Now $10

    Ossuary Now $10

    We've been selling our game Ossuary for $5 for almost a year now. We just set its price to $10 at each major storefront where it's available.

    Why are we increasing price on a year-old game? Because we underpriced it to begin with. Let me elaborate. ...

  • Simple (Web) Accessibility: A Talk from BlendConf

    I gave my first-ever conference talk at BlendConf on web accessibility, titled "Simple Accessibility: The Bare Minimum for Compassionate Development". The slides are over on Speaker Deck, and embedded after the jump.

  • An Email Exchange

    From: KernelPop
    Subject: join the fight


    you know about samsara, right? security company i worked for for a few months? they dont deserve to exist, they call themselves security experts but just help more people die.

    im out of there. they screwed me over. i'm out tons of ...

  • Screenshot Saturday GIF Edition

    The only perfect computer security setup is one even the creator can't access.

  • Gaming with an Immobilized Shoulder

    I've spent the last six weeks with my left arm in an immobilizer sling. Six weeks of southern United States summer, of being a day-and-night software developer, of being a gamer, all rocking a sling that straps my left arm to a pillow that is in turn strapped to my torso and neck.

    After the first 11 days, I've had some use of my left hand for things like typing, but I have limited wrist mobility and can't reach for things or hold/lift more than about two pounds. I'm in this sling 24/7 until some time after August 4.

    Plenty of computer and gaming things become difficult in this situation, and I've been exploring some new configurations to get my gaming in. What's come out of this are some good practices I can take away for basic accessibility in developing games.

    What's Normal?