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I've been a judge for the Independent Games Festival for at least six years. It's been an amazing time to have free access to the best works in independent gaming. The IGF has evolved a bit during that time; the grand prize winner in 2011 was Minecraft. The 2016 winner was Quadrilateral Cowboy. The vast majority of my time as an IGF judge has been in a post-Minecraft world, where developers knew that there was the potential for their tiny one-person indie game to be bought by Microsoft....
This is the fifth part in a series on applying devops principles and practices to game development. You can read the first post in the series, and see the entire series under the devops in game dev tag.
In our post on what the devops philosophy is, we wrote about revisiting workflow annoyances periodically. Sometimes you get more time and/or money. Sometimes you learn of an easy way to solve a problem.
There's something that got a lot easier for us recently: chatops.
"Chatops" is a trendy word for a subset of devops that focuses on streamlining work using extensible chatbots (e.g., Lita, Hubot, and Errbot) in team communication tools (e.g., Slack, HipChat, etc.). We use Lita on Slack, so I'll stick with those as concrete examples.
As a simple-but-nice examples, you might ask Lita to run an automated build for you, and it will connect to Jenkins and run the build you ask for. You don't need to leave Slack open a tab, log into Jenkins, find the job you need, and run it.
Something really important that well-implemented chatops provides is the ability to add context-appropriate information to conversations that are already happening....
Due to unconfirmed reports of unpurchased IndieGameStand keys showing up on key reselling sites, we've revoked Steam keys which have not yet been redeemed from IndieGameStand and Desura, both sites that disappeared or changed hands without paying us money they owed.
Most people who bought the game should be ...
We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.
That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game....
When Gregory released "(I Fell in Love With) The Majesty of Colors" in 2008, the video game world was rather different. Flash games were big. No smartphones supported Flash, but that was fine; the iPhone App Store only had 10,000 apps, with the best-selling being a peaceful thing called ...