Exploit: Zero Day - Headless Swarm, the first season

The Majesty of Colors Remastered - Coming early 2017

What Do We Do?

We create games that demand audacious compassion from their players. Wanna read more about us?

What We've Made

Exploit Zero Day
Exploit: Zero Day

Ossuary - Welcome, Newcomer, to the place of bones

Awaiting the End skeleton
"Awaiting the End"

Latest Entries from the Dev Blog

  • Deciding Where to Publish Rosette LARP

    Deciding Where to Publish Rosette LARP

    We're releasing Rosette LARP on a variety of marketplaces:

    • DriveThruRPG as an ebook and paperback
    • Itch.io as an ebook
    • Amazon as an ebook and paperback

    But why those stores?

    We've never released a full roleplaying sourcebook before, although "Awaiting the End" (a one-page, single-session tabletop RPG) is ...

  • The Majesty of Colors Link Collection

    Our upcoming remastered release, "(I Fell in Love With) The Majesty of Colors)", has a long history already. Here are a few links chronicling interesting events in the game's life!

  • Rosette LARP: the Editorial Process

    Rosette LARP: the Editorial Process

    We just finished working through the initial large set of edits on Rosette LARP, and wow, it was an intense process—it took about 18 person-hours to work through. Our copyeditor ("B") was delightfully methodical and caught some interesting things.

    Revealing Questions

    B noted several places where the meaning of some ...

  • The Pen Dilemma

    Sometimes in game development (and in development at large) you spend a lot of time on a task that's less important because you think it should be simple. We ran into one of those issues lately involving an input method for our nearly-finished remastering of "(I Fell in Love ...

  • To MBA, or Not To MBA?

    One of the things that's struck us over the last few years of being in indie game dev is how very few teams seem to be using rigorous methods for running their business. (Or, if they are, they aren't talking much about it.) We've attended some great talks at conferences by Finji and watched videos like Simon Roth's "Killing the 'Lucky Indie' myth: How to build a sustainable microstudio", but beyond that the most consistent opinion we've seen is "Make strategies based on data."

    Problem is: where is that data?