Exploit: Zero Day - Headless Swarm, the first season

The Majesty of Colors Remastered - Coming early 2017

What Do We Do?

We create games that demand audacious compassion from their players. Wanna read more about us ?

What We've Made

Exploit Zero Day
Exploit: Zero Day

Ossuary - Welcome, Newcomer, to the place of bones
Ossuary

Awaiting the End skeleton
"Awaiting the End"

Latest Entries from the Dev Blog

  • Testing Majesty Across Devices

    Our upcoming remaster of "The Majesty of Colors" will be available on a bunch of devices: iOS and Android phones and tablets as well as Windows, Mac, and Linux PCs. We're excited to release on such a wide array of platforms, but it raises some development challenges!

    The most ...

  • Disaster Management with Cabot and a Wiki

    Disaster Management with Cabot and a Wiki

    We have about 12 different sites or parts of sites that could have outages and two of us to manage them. Some of these have been up for years, and some are newer. Some applications require special installation or debugging, and some must be on differently-configured servers.

    When one of those goes down, we both need to know how to diagnose and fix it as soon as possible. So how do we manage that?

    ...
  • Our Trip to ECGC 2017

    Our Trip to ECGC 2017

    This week the two of us traveled to Raleigh to show off in the Indie Alley at ECGC 2017! We've shown at the East Coast Game Conference once before, and once again it gave us useful insight into what parts of our games folks find most interesting.

    ECGC is ...

  • FPG at ECGC 2017!

    FPG at ECGC 2017!

    Future Proof Games will be at the East Coast Game Conference in Raleigh, NC this week for the second year in a row!

    If you want to be among the first humans to play the remastered Majesty of Colors, stop by! We'll have playable demos of Majesty running for ...

  • Crashing and Burning on Multiple Simultaneous Projects

    Crashing and Burning on Multiple Simultaneous Projects

    Our plan for the last few years has been to work on multiple projects at once. When Gregory worked full time on Future Proof projects, this kept them from feeling drained working on the same thing day in and day out. Now that we're both indefinitely part time, however, we're finding it near-impossible.

    Our 2017 plans seemed reasonable. They were in line with what we've tried to do in the last couple of years, but incorporating the data from previous years: actual dev time for new Exploit: Zero Day story jobs, actual time needed for marketing, conference schedules, etc.

    With that in mind, we set ourselves up to work on two high intensity projects and a low-key one: EZD, Majesty of Colors, and Rosette LARP, respectively.

    ...