Exploit: Zero Day - Now in Closed Alpha

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Exploit Zero Day
Exploit: Zero Day

Ossuary - Welcome, Newcomer, to the place of bones
Ossuary

Awaiting the End skeleton
"Awaiting the End"

Latest Entries from the Dev Blog

  • Abandoned Prototypes: Decrypt Puzzles

    Our throwaway prototype for the experimental Decrypt puzzle type

    Our cyberthriller puzzle game Exploit: Zero Day has a single puzzle type right now, which we call a Matrix puzzle. It's a minor refinement of the puzzles found in my old Flash game, Exploit. It's always been our intention to have multiple kinds of puzzles for the sake ...

  • Exploit: Zero Day Update to 0.24.8

    We've updated Exploit: Zero Day as part of our Alpha Two phase of development.

    Changes:

    • Fixed some bad messaging on the home cluster entry for another player's cluster list.
    • Added the ability to resend failed emails.
    • Systems that aren't in home clusters will no longer say "Because ...
  • ECGC 2016

    Our table at ECGC2016

    A couple of weeks ago, we attended the East Coast Game Conference in Raleigh, NC. This was our first time running a booth at a show, and we learned a lot. We were showing our in-progress game Exploit: Zero Day—running demos of the tutorial cluster and signing people up ...

  • Exploit: Zero Day Update to 0.24.4

    Exploit: Zero Day Update to 0.24.4

    We've updated Exploit: Zero Day as part of our Alpha Two phase of development. A lot of these are improvements we devised from watching people play EZD at the East Coast Game Conference a couple of weeks ago.

    Changes:

    • Login links will redirect back to the page the player ...
  • Exploit: Zero Day Update to 0.24.2

    We've updated Exploit: Zero Day as part of our Alpha Two phase of development.

    Changes:

    • Systems that are locked should now link to their parent cluster if you try to visit them.
    • Systems that are locked no longer show in system lists.
    • The server should no longer accept systems ...