Grafting cold game mechanics onto heartwarming story, Future Proof Games continues the unconventional tradition of Melissa and Gregory Avery-Weir's games. Our games are art, and we will explore the frontiers of interactive entertainment.
We create prophetic games that demand audacious compassion from their players and bring about dramatic social change. Our work explores transhumanism, looking at ways in which people can push the borders of what it means to be human. It encourages compassion and empathy for the uncomfortable and the alien, producing a more nuanced ethical perspective. We want our players to have fun becoming more insightful, thoughtful, and nurturing people.
Our games require understanding strange characters and cultures in the hopes that players will get practice in audacious compassion. They contain ethical situations that are too complicated to be approached dogmatically, provoking nuanced thought about difficult problems. They celebrate the different, the cybernetic, and the unsettling to encourage joy in stretching players' cultural comfort zones. They condemn oppression and exploitation while portraying and exploring the systems that allow such things to arise.
Latest Entries from the Dev Blog
As indie devs, we leverage a variety of services to keep track of keys we've given out, press we contact or want to contact, vendors we've talked to, customers we've interacted with, and fellow developers/artists/etc. we follow.
Here's our list:
- Highrise: a free-for-small-setups Customer Relationship Manager (CRM) in which we store customer, press, and vendor contacts and email discussions. Highrise was originally developed by the makers of Basecamp and Campfire, and still has that clean UX.
- Promoter: a free-for-tiny-setups system to track press mentions of your games.
- presskit(): a free, self-hosted PHP tool to create a presskit for your company and its games — descriptions, screenshots, videos, press quotes, awards, etc.
- distribute(): a free, centrally-hosted tool that houses game keys and provides an interface through which press can request them. Requests are vetted to ensure they aren't from randos, and shows the reach/audience size of the folks requesting keys.
All four of these services can talk to each other, but it's not always the clearest to figure out how. ...
Our funny, philosophical, pixel-horror adventure game Ossuary will be released on Steam on May 27, 2015. It will be available on Windows and Mac OSX. You can visit its Steam store page, add it to your wishlist, and download the demo now.
Ossuary is a conversation-focused adventure game that explores ...
The original Exploit is a game written in ActionScript 3 (Flash) that lives entirely within its Flash container on a web page, whether that be on our site or a Flash portal.
With Exploit: Zero Day, we want to build something browser-based, but more than just puzzles. The puzzles themselves are still in a box on a web page, but that's not the entirety of the game — nor is there any Flash involved.
It's time for Exploit to spread beyond its box and become more complex and social, and that means changing the technology. ...
We're not sure how Ossuary got Greenlit.
On April 8, we posted a blog entry marking the one-year anniversary of our creepy-funny game Ossuary's journey on the Steam Greenlight service. On April 13, the game was approved, letting us start preparing it for release on Valve's major ...