Exploit: Zero Day - Headless Swarm, the first season

The Majesty of Colors Remastered - Coming early 2017

What Do We Do?

We create games that demand audacious compassion from their players. Wanna read more about us ?

What We've Made

Exploit Zero Day
Exploit: Zero Day

Ossuary - Welcome, Newcomer, to the place of bones
Ossuary

Awaiting the End skeleton
"Awaiting the End"

Latest Entries from the Dev Blog

  • The Pen Dilemma

    Sometimes in game development (and in development at large) you spend a lot of time on a task that's less important because you think it should be simple. We ran into one of those issues lately involving an input method for our nearly-finished remastering of "(I Fell in Love ...

  • To MBA, or Not To MBA?

    One of the things that's struck us over the last few years of being in indie game dev is how very few teams seem to be using rigorous methods for running their business. (Or, if they are, they aren't talking much about it.) We've attended some great talks at conferences by Finji and watched videos like Simon Roth's "Killing the 'Lucky Indie' myth: How to build a sustainable microstudio", but beyond that the most consistent opinion we've seen is "Make strategies based on data."

    Problem is: where is that data?

    ...
  • Testing Majesty Across Devices

    Our upcoming remaster of "The Majesty of Colors" will be available on a bunch of devices: iOS and Android phones and tablets as well as Windows, Mac, and Linux PCs. We're excited to release on such a wide array of platforms, but it raises some development challenges!

    The most ...

  • Disaster Management with Cabot and a Wiki

    Disaster Management with Cabot and a Wiki

    We have about 12 different sites or parts of sites that could have outages and two of us to manage them. Some of these have been up for years, and some are newer. Some applications require special installation or debugging, and some must be on differently-configured servers.

    When one of those goes down, we both need to know how to diagnose and fix it as soon as possible. So how do we manage that?

    ...
  • Our Trip to ECGC 2017

    Our Trip to ECGC 2017

    This week the two of us traveled to Raleigh to show off in the Indie Alley at ECGC 2017! We've shown at the East Coast Game Conference once before, and once again it gave us useful insight into what parts of our games folks find most interesting.

    ECGC is ...