"Headless Swarm" Lands December 1, 2016!
November 21, 2016
Future Proof Games's cyberthriller Exploit: Zero Day is getting its first season of story, "Headless Swarm". Exploit: Zero Day runs in any modern browser, including on iPhone and Android. The "Headless Swarm" season costs $4.99, and will be available December 1, 2016. The first two hacking jobs are available immediately, and the remaining seven will be released over the upcoming months.
We're still in closed alpha, but purchasing "Headless Swarm" will get you immediate access to the rest of Exploit: Zero Day with no need to wait for a key via our mailing list.
Exploit: Zero Day is a cyberthriller with living story where you roleplay as a hacktivist by making and solving puzzles. Players are hackers participating in shared plots that challenge the authority and power of Samsara Digital, a company set on making money regardless of who gets hurt in the process.
In the "Headless Swarm" season, the mysterious Kilroy-sama approaches you to investigate the suspicious takeover of a consumer drone and you discover the history of the sinister OnyxHorde and their connection to an old friend. But why is Samsara Digital interested in these events? Who is their slick PR representative and what does she want? Can you save the Zero Day inner circle and stop a violent attack on innocents?
We're available for questions or interviews via email at firstname.lastname@example.org.
Latest Entries from the Dev Blog
One step in our polish phase of remastering "(I Fell in Love With) The Majesty of Colors" was to make sure all devices are consistently showing the game with the correct colors. If you aren't a developer (or not one of multiplatform games), you might be surprised at how differently devices can display a game. We ran into an interesting issue in that process....
I've been a judge for the Independent Games Festival for at least six years. It's been an amazing time to have free access to the best works in independent gaming. The IGF has evolved a bit during that time; the grand prize winner in 2011 was Minecraft. The 2016 winner was Quadrilateral Cowboy. The vast majority of my time as an IGF judge has been in a post-Minecraft world, where developers knew that there was the potential for their tiny one-person indie game to be bought by Microsoft....
This is the fifth part in a series on applying devops principles and practices to game development. You can read the first post in the series, and see the entire series under the devops in game dev tag.
In our post on what the devops philosophy is, we wrote about revisiting workflow annoyances periodically. Sometimes you get more time and/or money. Sometimes you learn of an easy way to solve a problem.
There's something that got a lot easier for us recently: chatops.
"Chatops" is a trendy word for a subset of devops that focuses on streamlining work using extensible chatbots (e.g., Lita, Hubot, and Errbot) in team communication tools (e.g., Slack, HipChat, etc.). We use Lita on Slack, so I'll stick with those as concrete examples.
As a simple-but-nice examples, you might ask Lita to run an automated build for you, and it will connect to Jenkins and run the build you ask for. You don't need to leave Slack open a tab, log into Jenkins, find the job you need, and run it.
Something really important that well-implemented chatops provides is the ability to add context-appropriate information to conversations that are already happening....
Due to unconfirmed reports of unpurchased IndieGameStand keys showing up on key reselling sites, we've revoked Steam keys which have not yet been redeemed from IndieGameStand and Desura, both sites that disappeared or changed hands without paying us money they owed.
Most people who bought the game should be ...
We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.
That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game....