I Fell In Love With The Majesty of Colors Second Anniversary Edition

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The Future Proof Podcast 028

Podcast episode

Gregory Avery-Weir  0:21  
Hello, and welcome to the Future Proof Podcast. This is our monthly podcast where we talk about what we've been working on and what we're planning on doing that's cool. I'm Gregory Avery-Weir.

Melissa Avery-Weir  0:31  
And I'm Melissa Avery-Weir. As we've talked before, we are continuing on with our Diceless Companion work.

Gregory Avery-Weir  0:39  
Yeah, so we're doing a revision of the original Rosette Diceless role playing game. And that is out digitally as a PDF. And it's going to be in print too. And then we're also publishing a supplemental book that is the Rosette Diceless companion that has extra rules and play advice and so on. Last time, we had some stuff we needed to fix that showed up in the proofs, in the physical copies that we ordered in advance to make sure everything was okay. We've made those fixes, gotten them back, and there were just a couple of tweaks that we need to do after that with just kind of placement of some stuff on, on the covers. And that won't require another proof cycle. So essentially, as soon as we get those fixes tested, and kind of get our ducks in a row, we'll be announcing a release date sometime.

Melissa Avery-Weir  1:33  
Super exciting.

Gregory Avery-Weir  1:34  
Yeah. I that's it's very nice to have that almost done. 

Melissa Avery-Weir  1:38  
Yeah.

Gregory Avery-Weir  1:39  
We're--on the topic of things coming to an end, however, something we mentioned in the newsletter, and haven't quite done all our online messaging for yet, is that we're bringing our support for Mac to an end soon.

Melissa Avery-Weir  1:52  
That's correct. So we've talked before about some of our trials and tribulations on doing sort of iOS development and Mac support, Majesty of Colors being on iOS was a particular sort of trial anytime we have to, to, to spin up any kind of development or update effort on that, because we don't have a Mac. And Macs are very expensive. And then you know, if you rent a Mac, then you're kind of dealing in an unfamiliar system, and it costs money. And so you know, just kind of like looking at how that goes for us and the financial component, we aren't going to continue supporting Mac versions of our games after the end of this year. They won't be available for purchase anymore, and ongoing support for Mac OS issues will no longer be covered.

Gregory Avery-Weir  2:39  
Yeah, we're not going to do anything to like, turn off existing copies. So if you've got it, and it works for you, cool, but we won't keep updating it, keep supporting it if there's a change to Mac OS that makes our games not work. We're sorry, we hope that there's some way you can emulate or something to keep playing our games if you want.

Melissa Avery-Weir  3:00  
Right. And there's there's no, there's no storefront we're on that is Mac-only except for the iOS store. So if, if you can get the Windows copy and run it through Wine, or whatever, or whatever the Mac equivalent would be--I assume there's something like that--then that can work. But we'll have messaging up very shortly everywhere. So especially places like Steam, where I think folks are a little less likely to wander over to a developer's podcast, but there'll be messaging in advance. But you know, we're not taking anyone's copies. So. so yeah, that's a tough decision to make, and we hate to remove support for something that, you know, folks chose and asked for, but it just is not working out for a team our size. 

Gregory Avery-Weir  3:45  
Got a while before that happens. That's going to be the end of the year. So yeah, end of December 2021. Is we're going to stop official support. If things come up before then we'll do our best. But that's gonna be the cut off.

Melissa Avery-Weir  3:59  
Yep. So on a happier note, we are planning to do a little bit of freshening up on the Exploit: Zero Day website.

Gregory Avery-Weir  4:10  
Yeah. So at the moment, the storefront, the way that it's set up when you're like buying Headless Swarm, there's one large image and and then a YouTube video just below it, that that looked kind of awkward and not very appealing. And so we're planning to change the design of that.

Melissa Avery-Weir  4:26  
Yeah, we want to just like spruce it up a little bit, make sure that the flow is good, both as a, as a sort of a rando passing through that's, you know, being encouraged to purchase Headless Swarm, either by a Job or in the game already or sort of word of mouth or something external. So just like make it a little more appealing. We designed parts--most of experts in your day visually back in 2014, 2015? And I think it still looks great overall, but I think that the storefront is one of the areas where we kinda did a first pass and we said, "Okay, let's get this out here. We want a presence. We want to, you know, kind of do the things to establish a foothold." But it's ready for a new pass, I think as we're wrapping up Headless Swarm.

Gregory Avery-Weir  5:12  
Yeah, it's still in the in the design stage, so no idea when that'll come out. We've already got some existing redesigns of pages that aren't implemented yet. So just, just a preview of something that will probably be far in the future. 

Melissa Avery-Weir  5:27  
Yeah. 

Gregory Avery-Weir  5:28  
You can find all of our stuff, including our video games and role playing games at futureproofgames.com. You can follow us on Twitter at PlayFutureProof and on YouTube as Future Proof Games. If you have questions or comments, you can leave them on our blog or social media or write us on email at info@futureproofgames.com. Our theme music is "Jupary" by Broke for Free which is used with permission.

Transcribed by https://otter.ai