Exploit: Zero Day

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Exploit: Zero Day

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Latest Entries from the Dev Blog

  • Future Proof Podcast 015

    Future Proof Podcast 015

    Happy November! Listen to this month's episode below or read the transcript online.

    We cover a bunch of fun things:

    • Our ongoing community survey over at futureproofgames.com/2019survey! Help spread the word and get the survey out to folks you know. Taking the survey gets you a copy ...
  • Exploit: Zero Day: Collecting Hacking Tactics

    Exploit: Zero Day: Collecting Hacking Tactics

    In writing for Exploit: Zero Day, we need to have characters using hacking techniques that aren't too far off what we think is possible. Thing is, neither of us are (or have ever been) hackers.

    I (Melissa), however, have some specific sources I use to seed ideas for tactics characters might use: cybersecurity news.

    It sounds boring, like reading dry academic papers of new tweaks on cryptographic techniques. Or ho-hum, like yet another hospital attacked with ransomware.

    But not only are there some unusual events going on, there are also witty commentary, well-crafted journalism, and surprisingly science fictiony techniques at play. It's pretty fascinating to keep up on, even if you aren't specifically writing in the cyberpunk genre.

    So here's where I get my news in a pretty low-key way:

    ...
  • Exploit: Zero Day - Update to 0.47.0

    Exploit: Zero Day - Update to 0.47.0

    We’ve updated  Exploit: Zero Day  to 0.47.0 as part of the "Acid Burn" release. Changes include:

    • System cost is now updated in real-time when adding linked nodes (original report)
    • Systems should no longer overlap the edit toolbar at maximum size (original report)
    • Jobs can now have disqualifying ...
  • Future Proof Podcast 014

    We're back in action! Listen to this month's episode below or read the transcript online.

    We cover a few topics:

    • Our community survey is out! It's the first time we've done a wide push to get advice and feedback of this sort, and we appreciate everyone ...
  • We'd Love Some Advice!

    We'd Love Some Advice!

    We're still learning how to update our fans and let new folks know about our work. We figure you might know better than us, so we've set up a survey to get your feedback!

    If you can spare a few minutes, please answer a few questions about our ...