Rosette Diceless

The Majesty of Colors Remastered

The Art of Rosette Diceless Typesetting

The Art of Rosette Diceless Typesetting

Our upcoming roleplaying sourcebook Rosette Diceless is in its final typesetting and compilation phases! Images, ornaments, and fonts are chosen and largely placed. We want to share some of that process with you, including a major tech struggle.

Rosette Diceless is setting-free, although it includes some suggestions on world building, as well as optional character abilities in science fiction or fantasy settings. Not being tied to a particular setting meant that we had fairly free reign in choosing our style for the book.

Developing this book is happening on a miniscule budget, however, so when we decided on an aesthetic for the book, it took into consideration assets that were public domain, had liberal copyrights, or were very low cost.

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Rosette Dramatic LARP Is Now Rosette Diceless

Rosette Dramatic LARP Is Now Rosette Diceless

As we move forward in finishing our next project, we've decided to change its name to match how it's serving best in playtesting: Rosette Dramatic LARP is now Rosette Diceless!

Rosette Diceless is a roleplaying system that focuses on collaborative storytelling and consent-based conflict resolution. You can roleplay everything from complex combat to intricate political debate with the same set of simple, quick-playing rules.

Motivations

There are two big reasons: the realities of the system, and marketing.

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"The Majesty of Colors" Teasers

"The Majesty of Colors" Teasers

"(I Fell in Love With) The Majesty of Colors" is coming out in just a few days. We're nervous and excited and trepidatious and many other things you might find in a thesaurus related to "nervous". We don't release games very often, so this feels big.

One of the things we've aimed to do with the remastering of "The Majesty of Colors" is not to just give players the game from 2008 in a new technology, but to give folks the game they remember playing, which is probably a little different from the reality of the Flash game.

We've talked about some of the major improvements we've made to the game, but the smaller enhancements have mostly been left to our social media posts. Here's a compilation of some of the recent gifs we've posted:

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Unity 5.6.3 Issues with Color Spaces and Texture Formats

Unity 5.6.3 Issues with Color Spaces and Texture Formats

One step in our polish phase of remastering "(I Fell in Love With) The Majesty of Colors" was to make sure all devices are consistently showing the game with the correct colors. If you aren't a developer (or not one of multiplatform games), you might be surprised at how differently devices can display a game. We ran into an interesting issue in that process.

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Judging IGF 2018

Judging IGF 2018

I've been a judge for the Independent Games Festival for at least six years. It's been an amazing time to have free access to the best works in independent gaming. The IGF has evolved a bit during that time; the grand prize winner in 2011 was Minecraft. The 2016 winner was Quadrilateral Cowboy. The vast majority of my time as an IGF judge has been in a post-Minecraft world, where developers knew that there was the potential for their tiny one-person indie game to be bought by Microsoft.

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