Exploit: Zero Day - Headless Swarm, the first season

The Majesty of Colors Remastered - Coming early 2017

Tag archives: our-games

Crashing and Burning on Multiple Simultaneous Projects

Crashing and Burning on Multiple Simultaneous Projects

Our plan for the last few years has been to work on multiple projects at once. When Gregory worked full time on Future Proof projects, this kept them from feeling drained working on the same thing day in and day out. Now that we're both indefinitely part time, however, we're finding it near-impossible.

Our 2017 plans seemed reasonable. They were in line with what we've tried to do in the last couple of years, but incorporating the data from previous years: actual dev time for new Exploit: Zero Day story jobs, actual time needed for marketing, conference schedules, etc.

With that in mind, we set ourselves up to work on two high intensity projects and a low-key one: EZD, Majesty of Colors, and Rosette LARP, respectively.

...

Continue reading ⇒

Exploit: Zero Day "Headless Swarm" Released

Exploit: Zero Day "Headless Swarm" Released

The first season of paid story for Exploit: Zero Day is out! "Headless Swarm" introduces players to the mysterious Kilroy-sama, who is investigating the unexplained crash of a consumer drone. They'll uncover the hacker group OnyxHorde and its connection to an old friend and will butt heads with Samsara ...

Continue reading ⇒

Exploit: Zero Day "Headless Swarm" Coming December 1

Exploit: Zero Day "Headless Swarm" Coming December 1

Our web-based cyberthriller puzzle game Exploit: Zero Day lets you play as a hacktivist, uncovering and battling against oppression and exploitation. It's been in closed alpha for a while, but soon it will be available without waiting in line thanks to our prelude season of paid story: "Headless Swarm ...

Continue reading ⇒

Remastered "The Majesty of Colors" Coming Soon

Remastered "The Majesty of Colors" Coming Soon

In 2008, Gregory created "(I Fell in Love With) The Majesty of Colors", a game about love, loss, and balloons where you embody a sinuous creature from beneath the ocean who discovers the beauty and hazards of the surface world.

Today we're excited to announce that we're bringing ...

Continue reading ⇒

UX Updates Coming to Ossuary

Ossuary—which is currently 50% off on Steam, and will be 50% off next week on FireFlower—is getting an update soon to provide some user experience improvements.

One in particular that we noticed in watching folks play on YouTube is that colorblind players find the floor puzzles impossible to solve without brute forcing a solution through trial and error. ...

Continue reading ⇒

Puzzle Design Tips for Exploit: Zero Day

Puzzle Design Tips for Exploit: Zero Day

I've just finished creating puzzles for the latest piece of free content in Exploit: Zero Day, and it was my first time doing a considered design of puzzles. I wanted a few levels of difficulty, but for puzzles to not just become obnoxious as the difficulty increased.

The puzzles I've designed will be going live later this week, and hopefully folks will like them. I iterated quite a bit on some of them as I tried out different tactics, especially the puzzle pictured with this post.

When it was all said and done—which took a while, since I was new to it—I was able to distill the tactics I used into this handy-dandy list.

...

Continue reading ⇒

Storytelling in Exploit: Zero Day

Storytelling in Exploit: Zero Day

Our work-in-progress Exploit: Zero Day is heavy in story. It's a social, cyberpunk puzzle game that explores conspiracies and oppression and questions who you can trust. The browser-based, intermittent format of the game makes it impractical to use traditional narration to tell our story, so we've employed a ...

Continue reading ⇒