Rosette Diceless

The Majesty of Colors Remastered

Tag archives: zero-day

The Future Proof Podcast 004

The Future Proof Podcast 004

This month, we talk about the ongoing Exploit: Zero Day job editor development, the dropped "The Majesty of Colors" trademark application, our infrastructural/devops change away from Compass, and the upcoming Rosette Diceless one-shot session on September 30.

Give a listen below or read the transcript online or as a ...

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We #loveindies

This past week was a dedicated time to show that we in the indie community #loveindies. All over Twitter and Facebook, folks were doing three things:

loveindies logo
Rate, review, and recommend.

It was an absolute blast. We both gave things away from our own games, and recommended and reviewed games we love.

Our Giveaways

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FPG Update Podcast 001 - Rosette Diceless, GDPR, and Jenkins Pipelines

FPG Update Podcast 001 - Rosette Diceless, GDPR, and Jenkins Pipelines

We're doing something new this month: chatting about the work we're doing in a short podcast! Legitimately short: it's only 15 minutes including our dope intro/outro music.

Give a listen below or read the transcript online or as a PDF. You can also subscribe in Apple ...

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What's Happening on Exploit: Zero Day These Days?

What's Happening on Exploit: Zero Day These Days?

We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.

That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game.

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Crashing and Burning on Multiple Simultaneous Projects

Crashing and Burning on Multiple Simultaneous Projects

Our plan for the last few years has been to work on multiple projects at once. When Gregory worked full time on Future Proof projects, this kept them from feeling drained working on the same thing day in and day out. Now that we're both indefinitely part time, however, we're finding it near-impossible.

Our 2017 plans seemed reasonable. They were in line with what we've tried to do in the last couple of years, but incorporating the data from previous years: actual dev time for new Exploit: Zero Day story jobs, actual time needed for marketing, conference schedules, etc.

With that in mind, we set ourselves up to work on two high intensity projects and a low-key one: EZD, Majesty of Colors, and Rosette LARP, respectively.

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