Rosette Diceless

The Majesty of Colors Remastered

Tag archives: zero-day

Future Proof Podcast 006

Future Proof Podcast 006

Listen to this month's episode below or read the transcript online or as a PDF.

We talk about:

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Future Proof Podcast 005

Future Proof Podcast 005

Listen to this month's episode below or read the transcript online or as a PDF.

We talk about:

  1. "Still Waters Run Deep", the Rosette Diceless one-shot (now two-shot) that Melissa ran on September 30 (embedded below);
  2. Some work Gregory is doing with Lita and artificial intelligence of a sort ...

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The Future Proof Podcast 004

The Future Proof Podcast 004

This month, we talk about the ongoing Exploit: Zero Day job editor development, the dropped "The Majesty of Colors" trademark application, our infrastructural/devops change away from Compass, and the upcoming Rosette Diceless one-shot session on September 30.

Give a listen below or read the transcript online or as a ...

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We #loveindies

This past week was a dedicated time to show that we in the indie community #loveindies. All over Twitter and Facebook, folks were doing three things:

loveindies logo
Rate, review, and recommend.

It was an absolute blast. We both gave things away from our own games, and recommended and reviewed games we love.

Our Giveaways

...

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FPG Update Podcast 001 - Rosette Diceless, GDPR, and Jenkins Pipelines

FPG Update Podcast 001 - Rosette Diceless, GDPR, and Jenkins Pipelines

We're doing something new this month: chatting about the work we're doing in a short podcast! Legitimately short: it's only 15 minutes including our dope intro/outro music.

Give a listen below or read the transcript online or as a PDF. You can also subscribe in Apple ...

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What's Happening on Exploit: Zero Day These Days?

What's Happening on Exploit: Zero Day These Days?

We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.

That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game.

...

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