This month, we talk about the ongoing Exploit: Zero Day job editor development, the dropped "The Majesty of Colors" trademark application, our infrastructural/devops change away from Compass, and the upcoming Rosette Diceless one-shot session on September 30.
Tag archives: zero-day
This past week was a dedicated time to show that we in the indie community #loveindies. All over Twitter and Facebook, folks were doing three things:
It was an absolute blast. We both gave things away from our own games, and recommended and reviewed games we love.
We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.
That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game....
This week the two of us traveled to Raleigh to show off in the Indie Alley at ECGC 2017! We've shown at the East Coast Game Conference once before, and once again it gave us useful insight into what parts of our games folks find most interesting.
ECGC is ...
Our plan for the last few years has been to work on multiple projects at once. When Gregory worked full time on Future Proof projects, this kept them from feeling drained working on the same thing day in and day out. Now that we're both indefinitely part time, however, we're finding it near-impossible.
Our 2017 plans seemed reasonable. They were in line with what we've tried to do in the last couple of years, but incorporating the data from previous years: actual dev time for new Exploit: Zero Day story jobs, actual time needed for marketing, conference schedules, etc.