Exploit: Zero Day - Headless Swarm, the first season

The Majesty of Colors Remastered - Coming early 2017

Tag archives: discourse

The Technology of Exploit: Zero Day

The Technology of Exploit: Zero Day

The original Exploit is a game written in ActionScript 3 (Flash) that lives entirely within its Flash container on a web page, whether that be on our site or a Flash portal.

With Exploit: Zero Day, we want to build something browser-based, but more than just puzzles. The puzzles themselves are still in a box on a web page, but that's not the entirety of the game — nor is there any Flash involved.

It's time for Exploit to spread beyond its box and become more complex and social, and that means changing the technology. ...

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Forming an Intentional Online Community

Our work-in-progress, Exploit: Zero Day, will be a social, online game. It'll let you roleplay as a hacker with other players and even interact with the game's characters on the forums. The kind of community that forms will be essential to the game's success.

At the same time, the Internet can be an abusive place, especially in gaming spheres, and we're producing a game themed around "hacking" and computer security intrusion that is attempting to provide compelling dilemmas. There's a definite risk of our community becoming hostile, toxic, or downright dangerous.

Part of our vision statement at Future Proof Games is "audacious compassion." How do we create a community that encourages audacious compassion while being fun and financially self-sustaining? We're still working out the details, but here's our thoughts at the moment.

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