What is typesetting and why are we using something other than Google Docs or Microsoft Word to do it?...
Tag archives: rosette
We're releasing Rosette LARP on a variety of marketplaces:
- DriveThruRPG as an ebook and paperback
- Itch.io as an ebook
- Amazon as an ebook and paperback
But why those stores?
We've never released a full roleplaying sourcebook before, although "Awaiting the End" (a one-page, single-session tabletop RPG) is ...!-->
We just finished working through the initial large set of edits on Rosette LARP, and wow, it was an intense process—it took about 18 person-hours to work through. Our copyeditor ("B") was delightfully methodical and caught some interesting things.
B noted several places where the meaning of some ...
Our plan for the last few years has been to work on multiple projects at once. When Gregory worked full time on Future Proof projects, this kept them from feeling drained working on the same thing day in and day out. Now that we're both indefinitely part time, however, we're finding it near-impossible.
Our 2017 plans seemed reasonable. They were in line with what we've tried to do in the last couple of years, but incorporating the data from previous years: actual dev time for new Exploit: Zero Day story jobs, actual time needed for marketing, conference schedules, etc.
We're fans of Live-Action Roleplaying, or LARP, at Future Proof Games. Not particularly the kind where you run around in the woods with foam swords; more the sort where you dress up as vampires and talk to each other. We've played a lot of theatrical LARP, mostly using ...
As we work on Rosette, our tabletop roleplaying system, we've been working hard to focus on what makes our game distinctive. We really like tabletop games with a distinct focus. Especially with generic rulesets, you can end up with a set of perfectly fine rules that provide no compelling ...
Our tabletop roleplaying game is almost done. In "beta" and for most of its development, it had the working title LORE. However, with our vision for it solidified and the polish phase starting, it was time to pick a name that reflected what the game had become.
I present to ...