Exploit: Zero Day - Headless Swarm, the first season

The Majesty of Colors Remastered - Coming early 2017

Category archives: Development

DevOps in Game Dev: Project Planning

DevOps in Game Dev: Project Planning

This is the fourth part in a series on applying devops principles and practices to game development. The first post in the series is here, and the entire series can be found under the devops in game dev tag.

In our post on retrospectives, we wrote about taking note of lessons learned (good and bad) after emergencies or breakpoints in your project—after you deliver a feature, or at the end of a sprint or some unit of time. But how do you know what a good breakpoint is? How do you actually incorporate what you've learned in a retrospective into your future work?

Through effective project planning.

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Exploit: Zero Day Update to 0.23.0 - Scryp Galore!

Exploit: Zero Day Update to 0.23.0 - Scryp Galore!

We've updated Exploit: Zero Day as part of our Alpha Two phase of development.

Changes:

  • Scryp implementation for solving home cluster systems.
    • Players will earn scryp when playing systems in others' home clusters.
    • The creators of home cluster systems get a kickback when other players solve them.
  • Fix system ...

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