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Category archives: Development

DevOps in Game Dev: ChatOps for Real With Lita and Dialogflow

DevOps in Game Dev: ChatOps for Real With Lita and Dialogflow

This is the fifth part in a series on applying devops principles and practices to game development. You can read the first post in the series, and see the entire series under the devops in game dev tag.

In our post on what the devops philosophy is, we wrote about revisiting workflow annoyances periodically. Sometimes you get more time and/or money. Sometimes you learn of an easy way to solve a problem.

There's something that got a lot easier for us recently: chatops.

"Chatops" is a trendy word for a subset of devops that focuses on streamlining work using extensible chatbots (e.g., Lita, Hubot, and Errbot) in team communication tools (e.g., Slack, HipChat, etc.). We use Lita on Slack, so I'll stick with those as concrete examples.

As a simple-but-nice examples, you might ask Lita to run an automated build for you, and it will connect to Jenkins and run the build you ask for. You don't need to leave Slack open a tab, log into Jenkins, find the job you need, and run it.

Something really important that well-implemented chatops provides is the ability to add context-appropriate information to conversations that are already happening.

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Odysseus's Birthday Party - A Rosette LARP Story

We find live-action roleplaying (or LARP) the most fun when the rules work to support interesting characters and dramatic interactions. We designed Rosette Dramatic LARP to allow for this with simple rules that adapt to any sort of storyline or character action. This results in play experiences that showcase the players' creativity and flexible cooperation without disproportionately focusing on combat or any other aspect of storytelling.

To show how this works in practice, here's a summary of a recent plot done via the Rosette LARP rules. Everything in this story was guided by the game's conflict system to keep things flowing dramatically.

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Rosette LARP: the Editorial Process

Rosette LARP: the Editorial Process

We just finished working through the initial large set of edits on Rosette LARP, and wow, it was an intense process—it took about 18 person-hours to work through. Our copyeditor ("B") was delightfully methodical and caught some interesting things.

Revealing Questions

B noted several places where the meaning of some ...

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Disaster Management with Cabot and a Wiki

Disaster Management with Cabot and a Wiki

We have about 12 different sites or parts of sites that could have outages and two of us to manage them. Some of these have been up for years, and some are newer. Some applications require special installation or debugging, and some must be on differently-configured servers.

When one of those goes down, we both need to know how to diagnose and fix it as soon as possible. So how do we manage that?

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