We're thrilled to announce that "(I Fell in Love With) The Majesty of Colors" is officially released! You can buy it on Steam, itch.io, the App Store, and Google Play.
It's 33% off during launch week (through March 6, 2018), making it $2 USD ...
Written by Releases.
on inWe're thrilled to announce that "(I Fell in Love With) The Majesty of Colors" is officially released! You can buy it on Steam, itch.io, the App Store, and Google Play.
It's 33% off during launch week (through March 6, 2018), making it $2 USD ...
Written by Development.
on in"(I Fell in Love With) The Majesty of Colors" is coming out in just a few days. We're nervous and excited and trepidatious and many other things you might find in a thesaurus related to "nervous". We don't release games very often, so this feels big.
One of the things we've aimed to do with the remastering of "The Majesty of Colors" is not to just give players the game from 2008 in a new technology, but to give folks the game they remember playing, which is probably a little different from the reality of the Flash game.
We've talked about some of the major improvements we've made to the game, but the smaller enhancements have mostly been left to our social media posts. Here's a compilation of some of the recent gifs we've posted:
...Written by Tutorials.
on inOne step in our polish phase of remastering "(I Fell in Love With) The Majesty of Colors" was to make sure all devices are consistently showing the game with the correct colors. If you aren't a developer (or not one of multiplatform games), you might be surprised at how differently devices can display a game. We ran into an interesting issue in that process.
...Written by Development.
on inThis is the fifth part in a series on applying devops principles and practices to game development. You can read the first post in the series, and see the entire series under the devops in game dev tag.
In our post on what the devops philosophy is, we wrote about revisiting workflow annoyances periodically. Sometimes you get more time and/or money. Sometimes you learn of an easy way to solve a problem.
There's something that got a lot easier for us recently: chatops.
"Chatops" is a trendy word for a subset of devops that focuses on streamlining work using extensible chatbots (e.g., Lita, Hubot, and Errbot) in team communication tools (e.g., Slack, HipChat, etc.). We use Lita on Slack, so I'll stick with those as concrete examples.
As a simple-but-nice examples, you might ask Lita to run an automated build for you, and it will connect to Jenkins and run the build you ask for. You don't need to leave Slack open a tab, log into Jenkins, find the job you need, and run it.
Something really important that well-implemented chatops provides is the ability to add context-appropriate information to conversations that are already happening.
...We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.
That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game.
...Written by Business.
on inIn a slow tale spanning the last four months, the IndieGameStand site (one of the places we sold Ossuary) closed parts down for maintenance, then went down completely for maintenance, and then its domain name stopped working entirely. Somewhere in there, its SSL certificate expired as well. The twitter account is silent and all of the preview images for their articles are broken, giving it the look of a column of blank gravestones.
...Written by Development.
on inIf you've played Ossuary, you might have noticed the scrolling text on the bottom of the menu screen notifying you of updates, sales, and sometimes new releases. This is our little Update system.
...Written by Development.
on inWe've written that after the copyediting process of Rosette Dramatic LARP, we'd start typesetting using a document processing system called ConTeXt.
What is typesetting and why are we using something other than Google Docs or Microsoft Word to do it?
...Written by Business.
on inWe're releasing Rosette LARP on a variety of marketplaces:
But why those stores?
We've never released a full roleplaying sourcebook before, although "Awaiting the End" (a one-page, single-session tabletop RPG) is freely ...
!-->Written by Development.
on inWe just finished working through the initial large set of edits on Rosette LARP, and wow, it was an intense process—it took about 18 person-hours to work through. Our copyeditor ("B") was delightfully methodical and caught some interesting things.
B noted several places where the meaning of ...