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Tag archives: majesty-of-colors

We #loveindies

This past week was a dedicated time to show that we in the indie community #loveindies. All over Twitter and Facebook, folks were doing three things:

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Rate, review, and recommend.

It was an absolute blast. We both gave things away from our own games, and recommended and reviewed games we love.

Our Giveaways

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"The Majesty of Colors" Teasers

"The Majesty of Colors" Teasers

"(I Fell in Love With) The Majesty of Colors" is coming out in just a few days. We're nervous and excited and trepidatious and many other things you might find in a thesaurus related to "nervous". We don't release games very often, so this feels big.

One of the things we've aimed to do with the remastering of "The Majesty of Colors" is not to just give players the game from 2008 in a new technology, but to give folks the game they remember playing, which is probably a little different from the reality of the Flash game.

We've talked about some of the major improvements we've made to the game, but the smaller enhancements have mostly been left to our social media posts. Here's a compilation of some of the recent gifs we've posted:

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Unity 5.6.3 Issues with Color Spaces and Texture Formats

Unity 5.6.3 Issues with Color Spaces and Texture Formats

One step in our polish phase of remastering "(I Fell in Love With) The Majesty of Colors" was to make sure all devices are consistently showing the game with the correct colors. If you aren't a developer (or not one of multiplatform games), you might be surprised at how differently devices can display a game. We ran into an interesting issue in that process.

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What's Happening on Exploit: Zero Day These Days?

What's Happening on Exploit: Zero Day These Days?

We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.

That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game.

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