We've been writing a series of supplementary materials for Rosette Diceless that go into detail on some optional or situational play scenarios. Our most recent piece is "More on Resources and Setbacks;" it explores the nature of these transitory properties and gives some options for adjusting or enhancing their use.
A Resource just needs to:
- Be able to conditionally grant or block an Edge,
- Last over multiple sessions but not be an essential aspect of your character, and
- Be capable of being sacrificed for additional benefit.
To read the rest, see "More on Resources and Setbacks" on the Rosette site.