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More on Resources and Setbacks

More on Resources and Setbacks

We've been writing a series of supplementary materials for Rosette Diceless that go into detail on some optional or situational play scenarios. Our most recent piece is "More on Resources and Setbacks;" it explores the nature of these transitory properties and gives some options for adjusting or enhancing their use.

A Resource just needs to:

  • Be able to conditionally grant or block an Edge,
  • Last over multiple sessions but not be an essential aspect of your character, and
  • Be capable of being sacrificed for additional benefit.

To read the rest, see "More on Resources and Setbacks" on the Rosette site.

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