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Tag archives: money

What's Happening on Exploit: Zero Day These Days?

What's Happening on Exploit: Zero Day These Days?

We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.

That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game.

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Diversify, Diversify, Diversify

In the third quarter of this year, we committed ourselves to diversifying Future Proof's income. Our only real source of income right now is sales of Ossuary, and while Exploit: Zero Day is trucking towards having salable plot, development on that has barely begun.

We had another idea, though: in the process of prototyping the Car Game, we started developing a simple scene loading tool in Unity. (Think of the sort of code that loads upcoming areas in an open-world game as you approach the edge of the current one.) This would let us dip a toe into dev tools (an altogether different market than game sales) and wouldn't have required much in the way of PR work: its discoverability would primarily be managed within the Unity asset store.

"All it needs," we said, "is a little bit of polish and some error checking. A couple weeks of work at most."

Famous last words from developers.

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One Year in Steam Greenlight

One Year in Steam Greenlight

Our creepy-funny adventure Ossuary has now been in the Steam Greenlight program for a year. It's frustrating and demoralizing, and we're sharing some details about our experience. Whether you are in Greenlight right now, are considering it, or just buy games on Steam, it's good to know what the process is like.

One year in, and we're 84% of the way to the top 100.

Images in this article are taken directly from Greenlight's stats page for Ossuary.

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