Exploit: Zero Day - Headless Swarm, the first season

The Majesty of Colors Remastered

Tag archives: development

"The Majesty of Colors" Teasers

"The Majesty of Colors" Teasers

"(I Fell in Love With) The Majesty of Colors" is coming out in just a few days. We're nervous and excited and trepidatious and many other things you might find in a thesaurus related to "nervous". We don't release games very often, so this feels big.

One of the things we've aimed to do with the remastering of "The Majesty of Colors" is not to just give players the game from 2008 in a new technology, but to give folks the game they remember playing, which is probably a little different from the reality of the Flash game.

We've talked about some of the major improvements we've made to the game, but the smaller enhancements have mostly been left to our social media posts. Here's a compilation of some of the recent gifs we've posted:

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Disaster Management with Cabot and a Wiki

Disaster Management with Cabot and a Wiki

We have about 12 different sites or parts of sites that could have outages and two of us to manage them. Some of these have been up for years, and some are newer. Some applications require special installation or debugging, and some must be on differently-configured servers.

When one of those goes down, we both need to know how to diagnose and fix it as soon as possible. So how do we manage that?

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Integrating the Indie Press Services

Integrating the Indie Press Services

As indie devs, we leverage a variety of services to keep track of keys we've given out, press we contact or want to contact, vendors we've talked to, customers we've interacted with, and fellow developers/artists/etc. we follow.

Here's our list:

  • Highrise: a free-for-small-setups Customer Relationship Manager (CRM) in which we store customer, press, and vendor contacts and email discussions. Highrise was originally developed by the makers of Basecamp and Campfire, and still has that clean UX.
  • Promoter: a free-for-tiny-setups system to track press mentions of your games.
  • presskit(): a free, self-hosted PHP tool to create a presskit for your company and its games — descriptions, screenshots, videos, press quotes, awards, etc.
  • distribute(): a free, centrally-hosted tool that houses game keys and provides an interface through which press can request them. Requests are vetted to ensure they aren't from randos, and shows the reach/audience size of the folks requesting keys.

All four of these services can talk to each other, but it's not always the clearest to figure out how. ...

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