Our Django port of Rami Ismail's developer/press utility presskit() just got updated to support Django 2 and 3. Django 1 support has been dropped entirely.
Django-presskit() 1.3.0 Released
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on inWritten by Releases.
on inOur Django port of Rami Ismail's developer/press utility presskit() just got updated to support Django 2 and 3. Django 1 support has been dropped entirely.
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on inMerry Chrimmus! Y'all know it's a special episode because I gave it a proper title. Listen to this month's episode below or read the transcript online.
This month's episode is special because we're joined by Dr. Lucy Arnold of Liminal Consulting. She designed the community survey that we ran this fall, and hopped into the podcast to talk about her initial reading of the results. You can find her over on Twitter or reach out to her via email.
...Written by Development, Retrospective.
on inPart of our work to make Exploit: Zero Day easier for us to maintain and update was making a job editor for ourselves. Previously, we'd been creating jobs (the storyline missions for the player) using the Django admin interface, which is very nice but makes it difficult to have a ...
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on inIf you listened to our most recent podcast, you heard us talk about what we've been up to in our work on Exploit: Zero Day. We haven't worked much on our social puzzle game about hacktivism for a while; we've been focusing instead on "The Majesty of ...
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on in"(I Fell in Love With) The Majesty of Colors" is coming out in just a few days. We're nervous and excited and trepidatious and many other things you might find in a thesaurus related to "nervous". We don't release games very often, so this feels big.
One of the things we've aimed to do with the remastering of "The Majesty of Colors" is not to just give players the game from 2008 in a new technology, but to give folks the game they remember playing, which is probably a little different from the reality of the Flash game.
We've talked about some of the major improvements we've made to the game, but the smaller enhancements have mostly been left to our social media posts. Here's a compilation of some of the recent gifs we've posted:
...Written by Development.
on inAs we finish up our remastering of "(I Fell in Love With) The Majesty of Colors," we've settled on our list of enhancements we're making in this version. Beyond making the game work on modern devices, here are the major changes you'll get when you purchase the new version:
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on inSometimes in game development (and in development at large) you spend a lot of time on a task that's less important because you think it should be simple. We ran into one of those issues lately involving an input method for our nearly-finished remastering of "(I Fell in Love ...
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on inOur upcoming remaster of "The Majesty of Colors" will be available on a bunch of devices: iOS and Android phones and tablets as well as Windows, Mac, and Linux PCs. We're excited to release on such a wide array of platforms, but it raises some development challenges!
The ...
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on inWe have about 12 different sites or parts of sites that could have outages and two of us to manage them. Some of these have been up for years, and some are newer. Some applications require special installation or debugging, and some must be on differently-configured servers.
When one of those goes down, we both need to know how to diagnose and fix it as soon as possible. So how do we manage that?
...Written by Development.
on inGreat news: our remaster of (I Fell in Love With) The Majesty of Colors is now playable from beginning to end. We're still working on coding up the opening and closing narration and the menus, but the core of the game is complete with all of the original branches.
We've ...