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Tag archives: zero-day

Exploit: Zero Day - Update to 0.65.0

We’ve updated Exploit: Zero Day to 0.65.0 as part of the “Razor” release.

In addition to a small fix for a missing font, this update includes a redesign of the system page. Our old system page had accumulated UI elements as we added features, and was due for a facelift to bring everything together.

The new system design, where the voting element, author information, solution info, and navigation are clearly blocked off out of the way of the puzzle, and the optional intro/outro messages tuck away into nicely labeled spaces
The new system design. This particular puzzle is "Hacker's Vault" by MicahRasmussen

In addition to the (hopefully!) more readable page elements, we think this should reduce the likelihood of accidentally navigating back to a cluster while solving a puzzle.

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Exploit: Zero Day - Update to 0.64.0

Exploit: Zero Day - Update to 0.64.0

We’ve updated Exploit: Zero Day to 0.64.0 as part of the “Razor” release. Changes include:

  • Replacement of our payment processor. We've talked about the upcoming change on our podcast, but we're switching from a mixture of Stripe/Paypal + TaxCloud to Paddle, which should over a better purchasing (and accounting!) experience.
  • Replacement of bitly with shlink for links to shared systems and clusters. Players shouldn't notice any difference in behavior.
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Corrupted Nodes for Exploit: Zero Day

Corrupted Nodes for Exploit: Zero Day

This was originally an essay in our newsletter. Subscribe to get essays like this when they're originally released.

As soon as we first started making a sequel to Gregory's old Flash game Exploit, we were discussing what we wanted to change about the game's nodes. As the core of the puzzles, they are the building blocks for what's possible in the game.

In the end, we settled on relatively few changes. The mostly-superfluous Directory node from the first game was replaced with the Flipflop, which allowed for changes in puzzles' state that didn't wear off over time (and eliminated the need for the "antiblocker" added to Exploit in a post-release update). That was the state of the game in 2014 when we welcomed our first players.

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