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Tag archives: rosette

Game Design Vision Statements

Game Design Vision Statements

Games mean things. It's unavoidable with any art form that meaning and feeling arises from a work. However, game design involves enough details and interlocking parts that it's easy for the design to become muddled and say something that's either unclear or different from what the designer ...

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Future Proof Podcast 006

Future Proof Podcast 006

Listen to this month's episode below or read the transcript online or as a PDF.

We talk about:

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More on Resources and Setbacks

More on Resources and Setbacks

We've been writing a series of supplementary materials for Rosette Diceless that go into detail on some optional or situational play scenarios. Our most recent piece is "More on Resources and Setbacks;" it explores the nature of these transitory properties and gives some options for adjusting or enhancing their ...

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Future Proof Podcast 005

Future Proof Podcast 005

Listen to this month's episode below or read the transcript online or as a PDF.

We talk about:

  1. "Still Waters Run Deep", the Rosette Diceless one-shot (now two-shot) that Melissa ran on September 30 (embedded below);
  2. Some work Gregory is doing with Lita and artificial intelligence of a sort ...

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Planning Story for Rosette Diceless

Planning Story for Rosette Diceless

We've been writing a series of supplementary materials for Rosette Diceless that go into detail on some optional or situational play scenarios. Our most recent piece is "Planning Rosette Story," and it gives a primer on how to prepare notes and materials to run Rosette plot.

Rosette story planning ...

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Tracking Personal Development in Rosette Diceless

Tracking Personal Development in Rosette Diceless

We've been writing a series of supplementary materials for Rosette Diceless that go into detail on some optional or situational play scenarios. Our most recent piece is "Tracking Personal Development," and it provides an option for laying down a plan for a character arc.

This idea arose from experiences ...

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