Rosette Diceless Companion Now Available

Join our newsletter

Author archives: Gregory

Rosette Diceless Companion Is Released!

Rosette Diceless Companion Is Released!

The Rosette Diceless Companion is now available! This supplement to our collaborative and consent-focused tabletop roleplaying game is available in print, PDF, and ePub versions. In our years running the game in our personal campaigns, we've learned a lot. The book compiles this wisdom and adds a bunch of new ...

Continue reading ⇒

Rosette Diceless Companion Arrives Sept 24

Rosette Diceless Companion Arrives Sept 24

On September 24, 2021, our companion volume to Rosette Diceless will be available for purchase in print, PDF, and epub formats. Rosette Diceless is our collaborative and consent-based storytelling system, and based on our years of running Rosette Diceless, we've compiled new optional rules, advice for Narrators and players in general, and new character options into a single volume for easy reference.

If you've played Rosette Diceless before: Does the pacing of Conflict feel tricky to you? Do you find that Focus isn't useful in your campaign? Would you like options for gaining resources and abilities as a group of characters? These topics and more are explored in the Companion's new material.

If you're a new player of the system, the options in this book will help you build a more flexible, customized campaign from the start.

...

Continue reading ⇒

Ossuary Update 1.8.1

We've released an Ossuary update to address a couple of issues:

  • On platforms that used an installer version of the game (i.e. not Steam), an expired certificate rendered the game unplayable. This has been fixed.
  • The game is now playable on OSX systems that do not support 32-bit executables.

Let ...

Continue reading ⇒

Game Design Vision Statements

Game Design Vision Statements

Games mean things. It's unavoidable with any art form that meaning and feeling arises from a work. However, game design involves enough details and interlocking parts that it's easy for the design to become muddled and say something that's either unclear or different from what the designer would intend. This ...

Continue reading ⇒

Four Flash Games Now Downloadable

Four Flash Games Now Downloadable

Flash will soon be dead. Future Proof Games, and the game community in general, owes an enormous debt to the Flash development zeitgeist of roughly 2004-2014. My (Gregory's) Flash games have led to two different FPG releases: Exploit: Zero Day and "The Majesty of Colors" Remastered. However, most browsers' ...

Continue reading ⇒