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Archives November 2015

UX Updates Coming to Ossuary

Ossuary—which is currently 50% off on Steam, and will be 50% off next week on FireFlower—is getting an update soon to provide some user experience improvements.

One in particular that we noticed in watching folks play on YouTube is that colorblind players find the floor puzzles impossible to solve without brute forcing a solution through trial and error.

...

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Learning Is a Game

Learning Is a Game

An educator friend of mine recently shared this article lamenting the gamification of schools. I found it infuriating. According to the author:

The problem is gamification’s premise. It suggests that we should capitulate to a generation of students who supposedly can’t muster interest and curiosity on their own.

There ...

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DevOps in Game Dev: The Beginning

DevOps in Game Dev: The Beginning

In early November, I attended and gave a brief talk at DevOpsDays Charlotte 2015, a conference dedicated to exploring ideas around the modern movement of operations informed by and possibly run with development practices.

The typical, most obvious example of devops is the automation of builds and deployments of ...

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