Exploit: Zero Day

Rosette Diceless

Category archives: Development

Exploit: Zero Day: Collecting Hacking Tactics

Exploit: Zero Day: Collecting Hacking Tactics

In writing for Exploit: Zero Day, we need to have characters using hacking techniques that aren't too far off what we think is possible. Thing is, neither of us are (or have ever been) hackers.

I (Melissa), however, have some specific sources I use to seed ideas for tactics characters might use: cybersecurity news.

It sounds boring, like reading dry academic papers of new tweaks on cryptographic techniques. Or ho-hum, like yet another hospital attacked with ransomware.

But not only are there some unusual events going on, there are also witty commentary, well-crafted journalism, and surprisingly science fictiony techniques at play. It's pretty fascinating to keep up on, even if you aren't specifically writing in the cyberpunk genre.

So here's where I get my news in a pretty low-key way:

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Exploit: Zero Day - Cereal Killer

Exploit: Zero Day - Cereal Killer

We're happy to announce the completion of another Exploit: Zero Day named release. Implementation on "Cereal Killer" is done!

"Cereal Killer" contained some user-facing fixes as well as some stuff behind-the-scenes. The changelist includes:

  • The addition of clusters to account pages
  • Better emails and the option to subscribe to ...

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The Art of Rosette Diceless Typesetting

The Art of Rosette Diceless Typesetting

Our upcoming roleplaying sourcebook Rosette Diceless is in its final typesetting and compilation phases! Images, ornaments, and fonts are chosen and largely placed. We want to share some of that process with you, including a major tech struggle.

Rosette Diceless is setting-free, although it includes some suggestions on world building, as well as optional character abilities in science fiction or fantasy settings. Not being tied to a particular setting meant that we had fairly free reign in choosing our style for the book.

Developing this book is happening on a miniscule budget, however, so when we decided on an aesthetic for the book, it took into consideration assets that were public domain, had liberal copyrights, or were very low cost.

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"The Majesty of Colors" Teasers

"The Majesty of Colors" Teasers

"(I Fell in Love With) The Majesty of Colors" is coming out in just a few days. We're nervous and excited and trepidatious and many other things you might find in a thesaurus related to "nervous". We don't release games very often, so this feels big.

One of the things we've aimed to do with the remastering of "The Majesty of Colors" is not to just give players the game from 2008 in a new technology, but to give folks the game they remember playing, which is probably a little different from the reality of the Flash game.

We've talked about some of the major improvements we've made to the game, but the smaller enhancements have mostly been left to our social media posts. Here's a compilation of some of the recent gifs we've posted:

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