One step in our polish phase of remastering "(I Fell in Love With) The Majesty of Colors" was to make sure all devices are consistently showing the game with the correct colors. If you aren't a developer (or not one of multiplatform games), you might be surprised at how differently devices can display a game. We ran into an interesting issue in that process....
Author archives: Melissa Avery-Weir
This is the fifth part in a series on applying devops principles and practices to game development. You can read the first post in the series, and see the entire series under the devops in game dev tag.
In our post on what the devops philosophy is, we wrote about revisiting workflow annoyances periodically. Sometimes you get more time and/or money. Sometimes you learn of an easy way to solve a problem.
There's something that got a lot easier for us recently: chatops.
"Chatops" is a trendy word for a subset of devops that focuses on streamlining work using extensible chatbots (e.g., Lita, Hubot, and Errbot) in team communication tools (e.g., Slack, HipChat, etc.). We use Lita on Slack, so I'll stick with those as concrete examples.
As a simple-but-nice examples, you might ask Lita to run an automated build for you, and it will connect to Jenkins and run the build you ask for. You don't need to leave Slack open a tab, log into Jenkins, find the job you need, and run it.
Something really important that well-implemented chatops provides is the ability to add context-appropriate information to conversations that are already happening....
We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.
That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game....
In a slow tale spanning the last four months, the IndieGameStand site (one of the places we sold Ossuary) closed parts down for maintenance, then went down completely for maintenance, and then its domain name stopped working entirely. Somewhere in there, its SSL certificate expired as well. The twitter account is silent and all of the preview images for their articles are broken, giving it the look of a column of blank gravestones....
We're releasing Rosette LARP on a variety of marketplaces:
- DriveThruRPG as an ebook and paperback
- Itch.io as an ebook
- Amazon as an ebook and paperback
But why those stores?
We've never released a full roleplaying sourcebook before, although "Awaiting the End" (a one-page, single-session tabletop RPG) is ...!-->
We just finished working through the initial large set of edits on Rosette LARP, and wow, it was an intense process—it took about 18 person-hours to work through. Our copyeditor ("B") was delightfully methodical and caught some interesting things.
B noted several places where the meaning of some ...
One of the things that's struck us over the last few years of being in indie game dev is how very few teams seem to be using rigorous methods for running their business. (Or, if they are, they aren't talking much about it.) We've attended some great talks at conferences by Finji and watched videos like Simon Roth's "Killing the 'Lucky Indie' myth: How to build a sustainable microstudio", but beyond that the most consistent opinion we've seen is "Make strategies based on data."
Problem is: where is that data?...
We have about 12 different sites or parts of sites that could have outages and two of us to manage them. Some of these have been up for years, and some are newer. Some applications require special installation or debugging, and some must be on differently-configured servers.
When one of those goes down, we both need to know how to diagnose and fix it as soon as possible. So how do we manage that?...