The first season of paid story for Exploit: Zero Day is out! "Headless Swarm" introduces players to the mysterious Kilroy-sama, who is investigating the unexplained crash of a consumer drone. They'll uncover the hacker group OnyxHorde and its connection to an old friend and will butt heads with Samsara Digital ...
Category archives: Releases
Exploit: Zero Day "Headless Swarm" Coming December 1
Written by , on in Releases.
Our web-based cyberthriller puzzle game Exploit: Zero Day lets you play as a hacktivist, uncovering and battling against oppression and exploitation. It's been in closed alpha for a while, but soon it will be available without waiting in line thanks to our prelude season of paid story: "Headless Swarm." This ...
Exploit: Zero Day Update to 0.26.0
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- Matrix puzzles should now resize on smaller screens and windows instead of switching to an alternate skin.
- Fixed an issue where firing a ping as a system was solved resulted in a failed solution
- Added ...
Exploit: Zero Day Update to 0.25.0
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- We removed the endpoint that lists all private and public systems and turned off friendly HTML endpoints.
- We added the ability to report any URL. If a page is broken or contains content that violates ...
Exploit: Zero Day Update to 0.24.12
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- Reworked the experience of sharing clusters and systems to be clearer in intent and more compliant with mobile accessibility guidelines.
- We added tracking of invalid address submissions on the store form.
If you're seeing this ...
Exploit: Zero Day Update to 0.24.11
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- We upgraded Phaser, which fixed an issue with right clicking matrix puzzles in Chrome OSX.
- We fixed the appearance of account page on IE11.
- We fixed the ability to mute and unmute sound.
- We removed ...
Exploit: Zero Day Update to 0.24.10
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- We made the "Return to (Cluster)" links on systems more visible.
- We fixed an issue where the console overlapped the cluster view.
- We made some style tweaks and improved our internal diagnostic tools.
If ...
Exploit: Zero Day Update to 0.24.8
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- Fixed some bad messaging on the home cluster entry for another player's cluster list.
- Added the ability to resend failed emails.
- Systems that aren't in home clusters will no longer say "Because this system is ...
Exploit: Zero Day Update to 0.24.4
Written by on in Development, Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development. A lot of these are improvements we devised from watching people play EZD at the East Coast Game Conference a couple of weeks ago.
Changes:
- Login links will redirect back to the page the player was ...
Exploit: Zero Day Update to 0.24.2
Written by on in Development, Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- Systems that are locked should now link to their parent cluster if you try to visit them.
- Systems that are locked no longer show in system lists.
- The server should no longer accept systems containing ...
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