Our games are currently on discount on Steam! You can get Ossuary and The Majesty of Colors Remastered on sale through March 26th.
Steam Spring Sale 2026
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Our games are currently on discount on Steam! You can get Ossuary and The Majesty of Colors Remastered on sale through March 26th.
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Our games on Steam are all discounted in the Steam Summer Sale! You can explore the surface world in The Majesty of Colors Remastered for 10% off, or fall into the place of bones in Ossuary for under $5. If you haven't played these weird, horror-themed but oddly wholesome games, ...
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We've released version 1.4.1 of our Django port of Rami Ismail's developer utility presskit(). This is primarily a maintenance release; since 1.3.x, we have updated our basic requirements to Python 3.8 and Django 3.2, plus switched from TravisCI to Github's CI system. We're planning to add support to Django ...
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The cold of winter has hit our studio (even if the solstice is tomorrow), and so we are also hit with more seasonal sales! If you want to pick up our creepily comedic Ossuary, our childishly colossal The Majesty of Colors Remastered, or our consensually collaborative Rosette Diceless ...
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Continuing the holiday sale season, all of our games on Itch.io are 60% off! Not only that, but November 29th is Itch Creator Day, when the site doesn't even take a cut. If you've been waiting to pick up any of our games, now is the time!
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It's been a while, and summer is here! Summer sales are literally right around the corner, and this episode brings news of our doings over the spring. You can listen to this month's episode below or read the transcript.
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We've created a server status page to easily reference how our servers are doing. This is a public view into our own UptimeRobot monitoring tools, and if we know about an outage that will last much time at all, we'll try to post news on that page. If you're having ...
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This was originally an essay in our newsletter. Subscribe to get essays like this when they're originally released.
As soon as we first started making a sequel to Gregory's old Flash game Exploit, we were discussing what we wanted to change about the game's nodes. As the core of the puzzles, they are the building blocks for what's possible in the game.
In the end, we settled on relatively few changes. The mostly-superfluous Directory node from the first game was replaced with the Flipflop, which allowed for changes in puzzles' state that didn't wear off over time (and eliminated the need for the "antiblocker" added to Exploit in a post-release update). That was the state of the game in 2014 when we welcomed our first players.
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Happy new year! This year already brings some Exploit: Zero Day updates, as well as the Humble Winter Sale. You can listen to this month's episode below, read the transcript, or watch the video.
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This was originally an essay in our newsletter. Subscribe to get essays like this when they're originally released.
In Future Proof Podcast episode 035, we talked some about how we track player choices in Exploit: Zero Day. As we actively work on the final job in "Headless ...