The first season of paid story for Exploit: Zero Day is out! "Headless Swarm" introduces players to the mysterious Kilroy-sama, who is investigating the unexplained crash of a consumer drone. They'll uncover the hacker group OnyxHorde and its connection to an old friend and will butt heads with Samsara Digital ...
Author archives: Gregory
Exploit: Zero Day "Headless Swarm" Coming December 1
Written by , on in Releases.
Our web-based cyberthriller puzzle game Exploit: Zero Day lets you play as a hacktivist, uncovering and battling against oppression and exploitation. It's been in closed alpha for a while, but soon it will be available without waiting in line thanks to our prelude season of paid story: "Headless Swarm." This ...
Exploit: Zero Day Update to 0.26.0
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- Matrix puzzles should now resize on smaller screens and windows instead of switching to an alternate skin.
- Fixed an issue where firing a ping as a system was solved resulted in a failed solution
- Added ...
Remastered "The Majesty of Colors" Coming Soon
Written by , on in News.
In 2008, Gregory created "(I Fell in Love With) The Majesty of Colors", a game about love, loss, and balloons where you embody a sinuous creature from beneath the ocean who discovers the beauty and hazards of the surface world.
Today we're excited to announce that we're bringing ...
Rosette LARP
Written by on in Development.
We're fans of Live-Action Roleplaying, or LARP, at Future Proof Games. Not particularly the kind where you run around in the woods with foam swords; more the sort where you dress up as vampires and talk to each other. We've played a lot of theatrical LARP, mostly using the Mind's ...
Exploit: Zero Day Update to 0.25.0
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- We removed the endpoint that lists all private and public systems and turned off friendly HTML endpoints.
- We added the ability to report any URL. If a page is broken or contains content that violates ...
Exploit: Zero Day Update to 0.24.11
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- We upgraded Phaser, which fixed an issue with right clicking matrix puzzles in Chrome OSX.
- We fixed the appearance of account page on IE11.
- We fixed the ability to mute and unmute sound.
- We removed ...
Exploit: Zero Day Update to 0.24.10
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- We made the "Return to (Cluster)" links on systems more visible.
- We fixed an issue where the console overlapped the cluster view.
- We made some style tweaks and improved our internal diagnostic tools.
If ...
Abandoned Prototypes: Decrypt Puzzles
Written by on in Development.

Our cyberthriller puzzle game Exploit: Zero Day has a single puzzle type right now, which we call a Matrix puzzle. It's a minor refinement of the puzzles found in my old Flash game, Exploit. It's always been our intention to have multiple kinds of puzzles for the sake of ...
Exploit: Zero Day Update to 0.24.8
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- Fixed some bad messaging on the home cluster entry for another player's cluster list.
- Added the ability to resend failed emails.
- Systems that aren't in home clusters will no longer say "Because this system is ...
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