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Author archives: Gregory

One Year in Steam Greenlight

One Year in Steam Greenlight

Our creepy-funny adventure Ossuary has now been in the Steam Greenlight program for a year. It's frustrating and demoralizing, and we're sharing some details about our experience. Whether you are in Greenlight right now, are considering it, or just buy games on Steam, it's good to know what the process is like.

One year in, and we're 84% of the way to the top 100.

Images in this article are taken directly from Greenlight's stats page for Ossuary.

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On Cultural Appropriation

On Cultural Appropriation

I've noticed more talk about cultural appropriation lately, most of it scornful of the concept to varying degrees. Out of ignorance, people are claiming that "everything is cultural appropriation!" and "if cultural appropriation is bad, then X is horrible!" I want to talk a bit (as a white American) about my understanding of the concept, defuse a few toxic memes about it, and discuss how we might be guilty of it.

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Back From GDC 2015

Back From GDC 2015

Picture is of Jodediah Holem's sculpture made from his games.

We've returned from the 2015 Game Developers Conference in San Francisco! It was an intimidating and inspiring time. We were energized to do creative things and think critically about our work as well as reminded that we have a ...

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Consent In Roleplaying

Consent In Roleplaying

How much control do you have over what happens to your character in a tabletop RPG? Can people do things to your character without your permission? Do you want them to?

In most mainstream tabletop roleplaying games, you control your character's actions but not what happens to them. You choose how they feel about events, but not the other effects. A combination of the rules and the game master's judgment decides whether your character gets scared, hurt, or killed.

There's a different way.

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