Ossuary is part of the Steam Summer Sale and will be 25% off until July 4! If you haven't had a chance to play yet, it's only $7.50 (USD). If you've played and liked it, we'd be thrilled if you wrote a review on Steam to let us know.
What ...
Written by on in News.
Ossuary is part of the Steam Summer Sale and will be 25% off until July 4! If you haven't had a chance to play yet, it's only $7.50 (USD). If you've played and liked it, we'd be thrilled if you wrote a review on Steam to let us know.
What ...
Written by on in Development, Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development. A lot of these are improvements we devised from watching people play EZD at the East Coast Game Conference a couple of weeks ago.
Changes:
Written by on in Development, Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
If you're seeing ...
Written by on in Development, Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
Written by on in Development.
(This is part 3 of a series on applying devops principles and practices to game development. The main post is here and all posts can be found under this tag.)
In our post on devops philosophies, we emphasized the continuous process of learning and revising, and said that a good place for that to happen is in retrospective (or post-mortem) meetings.
So what is a retrospective?
...Written by on in Development.
(This is part 2 of a series on applying devops principles and practices to game development. The main post is here and all posts can be found under this tag.)
If nothing else about this series proves directly useful to you, take this one thing home:
Don't get stuck in a local maximum.
—Michael DeHaan, creator of Ansible
Keep moving and keep improving.
Very often, we find a system for ourselves that works and stick with it. We just get used to things that are initially annoying or rough, even if we know there might be a “fix” for it. As a result, we accept failure in some areas, telling ourselves “that's just how it is.”
We shouldn't just accept those irritants and move on. We should continuously reassess whether those need to continue to be rough spots.
...Written by on in Development, Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
Written by on in Business, Retrospective.
2015 was a weird year. Somewhere in that year is a typical tale of an indie game studio underestimating project timelines and changing directions based on surprises and things they learned.
But I want to talk about budgets.
...Written by on in Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
If you're seeing this but ...
Written by on in Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes in 0.20.2 and 0.20.3: