"(I Fell in Love With) The Majesty of Colors" has been greenlit on Steam!
Thank you so much for your votes, your support, and for spreading the word.
This is big for us, because we means we'll be able to launch "Majesty" on Steam from day 1 in ...
Written by Business.
on in"(I Fell in Love With) The Majesty of Colors" has been greenlit on Steam!
Thank you so much for your votes, your support, and for spreading the word.
This is big for us, because we means we'll be able to launch "Majesty" on Steam from day 1 in ...
Written by Releases.
, on inOur web-based cyberthriller puzzle game Exploit: Zero Day lets you play as a hacktivist, uncovering and battling against oppression and exploitation. It's been in closed alpha for a while, but soon it will be available without waiting in line thanks to our prelude season of paid story: "Headless Swarm." This ...
Written by News.
, on inIn 2008, Gregory created "(I Fell in Love With) The Majesty of Colors", a game about love, loss, and balloons where you embody a sinuous creature from beneath the ocean who discovers the beauty and hazards of the surface world.
Today we're excited to announce that we're bringing ...
Written by Development.
on inThis is the fourth part in a series on applying devops principles and practices to game development. The first post in the series is here, and the entire series can be found under the devops in game dev tag.
In our post on retrospectives, we wrote about taking note of lessons learned (good and bad) after emergencies or breakpoints in your projectâafter you deliver a feature, or at the end of a sprint or some unit of time. But how do you know what a good breakpoint is? How do you actually incorporate what you've learned in a retrospective into your future work?
Through effective project planning.
...We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
If you're seeing this ...
Written by News.
on inOssuary is part of the Steam Summer Sale and will be 25% off until July 4! If you haven't had a chance to play yet, it's only $7.50 (USD). If you've played and liked it, we'd be thrilled if you wrote a review on Steam to let us know.
What ...
Written by Development, Releases.
on inWe've updated Exploit: Zero Day as part of our Alpha Two phase of development. A lot of these are improvements we devised from watching people play EZD at the East Coast Game Conference a couple of weeks ago.
Changes:
Written by Development, Releases.
on inWe've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
If you're seeing ...
Written by Development, Releases.
on inWe've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
Written by Development.
on in(This is part 3 of a series on applying devops principles and practices to game development. The main post is here and all posts can be found under this tag.)
In our post on devops philosophies, we emphasized the continuous process of learning and revising, and said that a good place for that to happen is in retrospective (or post-mortem) meetings.
So what is a retrospective?
...