We've released another job for Headless Swarm and made some long-needed enhancements.
Remastering Sounds in "The Majesty of Colors"
Written by on in Development.
As part of the remastering of "(I Fell in Love With) The Majesty of Colors", we're making a sweep of the sounds in the game. We aren't finished yet, but here's an example of some of the sounds of the opening from the original Flash version of the ...
Bugs and Taxes
Written by on in Business, Development, News.
There are only two sure things in life when it comes to e-commerce: bugs and taxes. We dealt with both this past week.
Exploit: Zero Day "Headless Swarm" Released
The first season of paid story for Exploit: Zero Day is out! "Headless Swarm" introduces players to the mysterious Kilroy-sama, who is investigating the unexplained crash of a consumer drone. They'll uncover the hacker group OnyxHorde and its connection to an old friend and will butt heads with Samsara Digital ...
"The Majesty of Colors" is Greenlit!
Written by on in Business.
"(I Fell in Love With) The Majesty of Colors" has been greenlit on Steam!
Thank you so much for your votes, your support, and for spreading the word.
This is big for us, because we means we'll be able to launch "Majesty" on Steam from day 1 in ...
Exploit: Zero Day "Headless Swarm" Coming December 1
Written by , on in Releases.
Our web-based cyberthriller puzzle game Exploit: Zero Day lets you play as a hacktivist, uncovering and battling against oppression and exploitation. It's been in closed alpha for a while, but soon it will be available without waiting in line thanks to our prelude season of paid story: "Headless Swarm." This ...
Exploit: Zero Day Update to 0.26.0
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
- Matrix puzzles should now resize on smaller screens and windows instead of switching to an alternate skin.
- Fixed an issue where firing a ping as a system was solved resulted in a failed solution
- Added ...
Remastered "The Majesty of Colors" Coming Soon
Written by , on in News.
In 2008, Gregory created "(I Fell in Love With) The Majesty of Colors", a game about love, loss, and balloons where you embody a sinuous creature from beneath the ocean who discovers the beauty and hazards of the surface world.
Today we're excited to announce that we're bringing ...
Rosette LARP
Written by on in Development.
We're fans of Live-Action Roleplaying, or LARP, at Future Proof Games. Not particularly the kind where you run around in the woods with foam swords; more the sort where you dress up as vampires and talk to each other. We've played a lot of theatrical LARP, mostly using the Mind's ...
DevOps in Game Dev: Project Planning
Written by on in Development.
This is the fourth part in a series on applying devops principles and practices to game development. The first post in the series is here, and the entire series can be found under the devops in game dev tag.
In our post on retrospectives, we wrote about taking note of lessons learned (good and bad) after emergencies or breakpoints in your projectâafter you deliver a feature, or at the end of a sprint or some unit of time. But how do you know what a good breakpoint is? How do you actually incorporate what you've learned in a retrospective into your future work?
Through effective project planning.
...
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