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Author archives: Melissa

Tracking Personal Development in Rosette Diceless

Tracking Personal Development in Rosette Diceless

We've been writing a series of supplementary materials for Rosette Diceless that go into detail on some optional or situational play scenarios. Our most recent piece is "Tracking Personal Development," and it provides an option for laying down a plan for a character arc.

This idea arose from ...

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The Future Proof Podcast 004

The Future Proof Podcast 004

This month, we talk about the ongoing Exploit: Zero Day job editor development, the dropped "The Majesty of Colors" trademark application, our infrastructural/devops change away from Compass, and the upcoming Rosette Diceless one-shot session on September 30.

Give a listen below or read the transcript online or as ...

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We #loveindies

This past week was a dedicated time to show that we in the indie community #loveindies. All over Twitter and Facebook, folks were doing three things:

loveindies logo
Rate, review, and recommend.

It was an absolute blast. We both gave things away from our own games, and recommended and reviewed games we love.

Our Giveaways

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FPG Update Podcast 001 - Rosette Diceless, GDPR, and Jenkins Pipelines

FPG Update Podcast 001 - Rosette Diceless, GDPR, and Jenkins Pipelines

We're doing something new this month: chatting about the work we're doing in a short podcast! Legitimately short: it's only 15 minutes including our dope intro/outro music, "Juparo" by Broke for Free, licensed under CC-BY 3.0.

Give a listen below or read the transcript online or as a ...

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The Art of Rosette Diceless Typesetting

The Art of Rosette Diceless Typesetting

Our upcoming roleplaying sourcebook Rosette Diceless is in its final typesetting and compilation phases! Images, ornaments, and fonts are chosen and largely placed. We want to share some of that process with you, including a major tech struggle.

Rosette Diceless is setting-free, although it includes some suggestions on world building, as well as optional character abilities in science fiction or fantasy settings. Not being tied to a particular setting meant that we had fairly free reign in choosing our style for the book.

Developing this book is happening on a miniscule budget, however, so when we decided on an aesthetic for the book, it took into consideration assets that were public domain, had liberal copyrights, or were very low cost.

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