2015 was a weird year. Somewhere in that year is a typical tale of an indie game studio underestimating project timelines and changing directions based on surprises and things they learned.
But I want to talk about budgets.
...Written by Business, Retrospective.
on in2015 was a weird year. Somewhere in that year is a typical tale of an indie game studio underestimating project timelines and changing directions based on surprises and things they learned.
But I want to talk about budgets.
...Written by Development.
on inAs indie devs, we leverage a variety of services to keep track of keys we've given out, press we contact or want to contact, vendors we've talked to, customers we've interacted with, and fellow developers/artists/etc. we follow.
Here's our list:
All four of these services can talk to each other, but it's not always the clearest to figure out how.
...Written by Development, News, Retrospective.
on inHello! Gregory here. Almost a year ago we released our dark, funny, satirical game Ossuary. It's a story about descending into a static underworld, talking to the people there, and corrupting them with sins that are really virtues.
A year on, it's a good time to look back and talk about how the game was made and received. In short: those who played it seem to have really liked it and understood where it was coming from, but it hasn't had the exposure, popularity, or sales that we wanted from it.
...Written by News.
on inWe're quite pleased to announce that Ossuary is now available for sale in the Humble Store. During its debut, Ossuary will be 30% off through June 5.
The Humble widget has served us well here on FPG.com (despite the fact that I can't see stats outgoing clicks from the ...
Written by News.
on in