Exploit: Zero Day

Rosette Diceless

Props to Our Alpha Players

Props to Our Alpha Players

Exploit: Zero Day, our game about solving puzzles and conspiring against the Man, is in closed alpha testing at the moment. We're working on the version code-named Alpha One, which is planned to have all of the core features: puzzle solving and creation, jobs given by NPCs, full mobile support, and the ability for us to sell our episodic content.

In the meantime, the limited number of testers we've let into the alpha so far have been awesome. You can see our forum for all the details, but so far our users have:

  • Recreated the first chapter of the original Exploit in EZD
  • Created a puzzle cluster so fiendish it made me ragequit (and exposed some subtle but important bugs in our puzzle simulation)
  • Given feedback on what they want to see from the game's interactive storyline
  • Roleplayed as security hackers, talking to and questioning the motives of our NPCs
  • Quickly solved a little ARG-y metapuzzle that we put together partly as a way to test the system message system
  • Uncovered bugs ranging from the minor to the major.

We're really happy with how our alpha users are participating; they're showing a level of enthusiasm and comfort that we weren't really expecting. We hoped for a bit of interaction and basic smoke testing, but even though there are only about 10 people posting, we are seeing a little peek into what the game will be like with a full membership.

We were also worried that the roleplaying aspects of the game, balancing "in character" and "out of character," would be tricky for some players to pick up, but our testers so far seem to be adopting that mode of play with very little trouble.

We're planning on letting in another batch of users within the next few weeks and another when Alpha One releases. If you'd like to participate in the forums, you can do so right away. If you want to help us test the actual game, sign up for our newsletter where we send out the keys!

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