2015 was a weird year. Somewhere in that year is a typical tale of an indie game studio underestimating project timelines and changing directions based on surprises and things they learned.
But I want to talk about budgets.
...
Written by on in Business, Retrospective.
2015 was a weird year. Somewhere in that year is a typical tale of an indie game studio underestimating project timelines and changing directions based on surprises and things they learned.
But I want to talk about budgets.
...Written by on in Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
If you're seeing this but ...
It's been a while since we've updated our morbid Discordian satire Ossuary, but there are some issues that have been nagging at us. We improved the introductory experience and made some additions and fixes to accessibility and usability.
For full details, check out the update news.
If you ...
Written by on in Releases.
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes in 0.20.2 and 0.20.3:
We've updated Exploit: Zero Day as part of our Alpha Two phase of development.
Changes:
Written by on in Development.
Here's a gif of us working to solve a system from one of the story missions in Exploit: Zero Day:

Want Alpha access to the game? Join the mailing list for a key when we send this month's newsletter. If you're a streamer, YouTuber, or member of the press, ...
Written by on in Releases.
We've released an update for Exploit: Zero Day as part of our Alpha Two phase of development.
This includes the following:
Written by on in Development.
Ossuary—which is currently 50% off on Steam, and will be 50% off next week on FireFlower—is getting an update soon to provide some user experience improvements.
One in particular that we noticed in watching folks play on YouTube is that colorblind players find the floor puzzles impossible to solve without brute forcing a solution through trial and error.
...Written by on in Society, Transhumanism.
An educator friend of mine recently shared this article lamenting the gamification of schools. I found it infuriating. According to the author:
The problem is gamification’s premise. It suggests that we should capitulate to a generation of students who supposedly can’t muster interest and curiosity on their own.
There ...
Written by on in Development.
In early November, I attended and gave a brief talk at DevOpsDays Charlotte 2015, a conference dedicated to exploring ideas around the modern movement of operations informed by and possibly run with development practices.
The typical, most obvious example of devops is the automation of builds and deployments of ...