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Category archives: News

One Year in Steam Greenlight

One Year in Steam Greenlight

Our creepy-funny adventure Ossuary has now been in the Steam Greenlight program for a year. It's frustrating and demoralizing, and we're sharing some details about our experience. Whether you are in Greenlight right now, are considering it, or just buy games on Steam, it's good to know what the process is like.

One year in, and we're 84% of the way to the top 100.

Images in this article are taken directly from Greenlight's stats page for Ossuary.

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Back From GDC 2015

Back From GDC 2015

Picture is of Jodediah Holem's sculpture made from his games.

We've returned from the 2015 Game Developers Conference in San Francisco! It was an intimidating and inspiring time. We were energized to do creative things and think critically about our work as well as reminded that we have a ...

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Ossuary: One Year Later

Hello! Gregory here. Almost a year ago we released our dark, funny, satirical game Ossuary. It's a story about descending into a static underworld, talking to the people there, and corrupting them with sins that are really virtues.

A year on, it's a good time to look back and talk about how the game was made and received. In short: those who played it seem to have really liked it and understood where it was coming from, but it hasn't had the exposure, popularity, or sales that we wanted from it.

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/%!cyber liberation is a SCAM

Our promot10n4l p4rtn3r Samsara Diggg$11SIGSEGVć̢҉rą́c҉͝k̶̴͡e͜͟d̷ ̕b͝y̵̧ ̨́͝z̢҉́e̴r̛͢͠o͢͜ ͏̴d̸a̶̕y̨

don't let samsara get their bloody hands on your systems. everything about them is a lie. they have killed and stolen and ruined lives. zero day is watching and waiting and we will hold them accountable.

the binders come from Vedas and ...

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Designing a Game - Concept to Polish

In April, Gregory gave a presentation for the local Charlotte GameDev Meetup group. The talk was called "Designing a Game - Concept to Polish," and it goes through the process of designing a game. No programming, no technologies discussed: just how to turn an idea into mechanics, rules, and challenges. ...

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