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Archives 2017

Rosette LARP: the Editorial Process

Rosette LARP: the Editorial Process

We just finished working through the initial large set of edits on Rosette LARP, and wow, it was an intense process—it took about 18 person-hours to work through. Our copyeditor ("B") was delightfully methodical and caught some interesting things.

Revealing Questions

B noted several places where the meaning of ...

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To MBA, or Not To MBA?

One of the things that's struck us over the last few years of being in indie game dev is how very few teams seem to be using rigorous methods for running their business. (Or, if they are, they aren't talking much about it.) We've attended some great talks at conferences by Finji and watched videos like Simon Roth's "Killing the 'Lucky Indie' myth: How to build a sustainable microstudio", but beyond that the most consistent opinion we've seen is "Make strategies based on data."

Problem is: where is that data?

...

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Disaster Management with Cabot and a Wiki

Disaster Management with Cabot and a Wiki

We have about 12 different sites or parts of sites that could have outages and two of us to manage them. Some of these have been up for years, and some are newer. Some applications require special installation or debugging, and some must be on differently-configured servers.

When one of those goes down, we both need to know how to diagnose and fix it as soon as possible. So how do we manage that?

...

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