Rosette Diceless Companion Now Available

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Author archives: Gregory

The IC/OOC Divide and Metagaming in Rosette Diceless

The IC/OOC Divide and Metagaming in Rosette Diceless

When we released Rosette Diceless last week, we made sure to keep the book concise and focused. That means that there are some areas that people might want more depth on, or side topics that could be explored. Instead of clogging up the book with explanatory essays, we'll be putting ...

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Rosette Diceless Coming July 25th

Rosette Diceless Coming July 25th

We're very excited to be able to tell you that Rosette Diceless will be available July 25th, 2018.

Rosette Diceless is a lightweight tabletop or live-action roleplaying game focused on consensus-based, story-focused, improvisational roleplaying. There's no single game master running things, you don't need any dice or other randomness, and ...

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A Garden of Fonts for Rosette Diceless

A Garden of Fonts for Rosette Diceless

Often, the most effective ways to communicate a work's tone are also the most subtle adjustments. In digital games, creators too often put off or overlook background sounds, even though they immediately set a mood.

Our roleplaying game sourcebook Rosette Diceless doesn't come with a soundtrack, but books have a ...

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Judging IGF 2018

Judging IGF 2018

I've been a judge for the Independent Games Festival for at least six years. It's been an amazing time to have free access to the best works in independent gaming. The IGF has evolved a bit during that time; the grand prize winner in 2011 was Minecraft. The 2016 winner was Quadrilateral Cowboy. The vast majority of my time as an IGF judge has been in a post-Minecraft world, where developers knew that there was the potential for their tiny one-person indie game to be bought by Microsoft.

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