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Tag archives: rosette

Rosette LARP: the Editorial Process

Rosette LARP: the Editorial Process

We just finished working through the initial large set of edits on Rosette LARP, and wow, it was an intense process—it took about 18 person-hours to work through. Our copyeditor ("B") was delightfully methodical and caught some interesting things.

Revealing Questions

B noted several places where the meaning of ...

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Crashing and Burning on Multiple Simultaneous Projects

Crashing and Burning on Multiple Simultaneous Projects

Our plan for the last few years has been to work on multiple projects at once. When Gregory worked full time on Future Proof projects, this kept them from feeling drained working on the same thing day in and day out. Now that we're both indefinitely part time, however, we're finding it near-impossible.

Our 2017 plans seemed reasonable. They were in line with what we've tried to do in the last couple of years, but incorporating the data from previous years: actual dev time for new Exploit: Zero Day story jobs, actual time needed for marketing, conference schedules, etc.

With that in mind, we set ourselves up to work on two high intensity projects and a low-key one: EZD, Majesty of Colors, and Rosette LARP, respectively.

...

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The Defining Phrases of Rosette

The Defining Phrases of Rosette

As we work on Rosette, our tabletop roleplaying system, we've been working hard to focus on what makes our game distinctive. We really like tabletop games with a distinct focus. Especially with generic rulesets, you can end up with a set of perfectly fine rules that provide no compelling reason ...

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