Rosette Diceless Companion Now Available

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Tag archives: rosette

The IC/OOC Divide and Metagaming in Rosette Diceless

The IC/OOC Divide and Metagaming in Rosette Diceless

When we released Rosette Diceless last week, we made sure to keep the book concise and focused. That means that there are some areas that people might want more depth on, or side topics that could be explored. Instead of clogging up the book with explanatory essays, we'll be putting ...

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Rosette Diceless Coming July 25th

Rosette Diceless Coming July 25th

We're very excited to be able to tell you that Rosette Diceless will be available July 25th, 2018.

Rosette Diceless is a lightweight tabletop or live-action roleplaying game focused on consensus-based, story-focused, improvisational roleplaying. There's no single game master running things, you don't need any dice or other randomness, and ...

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The Art of Rosette Diceless Typesetting

The Art of Rosette Diceless Typesetting

Our upcoming roleplaying sourcebook Rosette Diceless is in its final typesetting and compilation phases! Images, ornaments, and fonts are chosen and largely placed. We want to share some of that process with you, including a major tech struggle.

Rosette Diceless is setting-free, although it includes some suggestions on world building, as well as optional character abilities in science fiction or fantasy settings. Not being tied to a particular setting meant that we had fairly free reign in choosing our style for the book.

Developing this book is happening on a miniscule budget, however, so when we decided on an aesthetic for the book, it took into consideration assets that were public domain, had liberal copyrights, or were very low cost.

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Rosette Dramatic LARP Is Now Rosette Diceless

Rosette Dramatic LARP Is Now Rosette Diceless

As we move forward in finishing our next project, we've decided to change its name to match how it's serving best in playtesting: Rosette Dramatic LARP is now Rosette Diceless!

Rosette Diceless is a roleplaying system that focuses on collaborative storytelling and consent-based conflict resolution. You can roleplay everything from complex combat to intricate political debate with the same set of simple, quick-playing rules.

Motivations

There are two big reasons: the realities of the system, and marketing.

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What's Happening on Exploit: Zero Day These Days?

What's Happening on Exploit: Zero Day These Days?

We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.

That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game.

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Odysseus's Birthday Party - A Rosette LARP Story

We find live-action roleplaying (or LARP) the most fun when the rules work to support interesting characters and dramatic interactions. We designed Rosette Dramatic LARP to allow for this with simple rules that adapt to any sort of storyline or character action. This results in play experiences that showcase the players' creativity and flexible cooperation without disproportionately focusing on combat or any other aspect of storytelling.

To show how this works in practice, here's a summary of a recent plot done via the Rosette LARP rules. Everything in this story was guided by the game's conflict system to keep things flowing dramatically.

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