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Tag archives: zero-day

Exploit: Zero Day - Update to 0.64.0

Exploit: Zero Day - Update to 0.64.0

We’ve updated Exploit: Zero Day to 0.64.0 as part of the “Razor” release. Changes include:

  • Replacement of our payment processor. We've talked about the upcoming change on our podcast, but we're switching from a mixture of Stripe/Paypal + TaxCloud to Paddle, which should over a better purchasing (and accounting!) experience.
  • Replacement of bitly with shlink for links to shared systems and clusters. Players shouldn't notice any difference in behavior.
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Corrupted Nodes for Exploit: Zero Day

Corrupted Nodes for Exploit: Zero Day

This was originally an essay in our newsletter. Subscribe to get essays like this when they're originally released.

As soon as we first started making a sequel to Gregory's old Flash game Exploit, we were discussing what we wanted to change about the game's nodes. As the core of the puzzles, they are the building blocks for what's possible in the game.

In the end, we settled on relatively few changes. The mostly-superfluous Directory node from the first game was replaced with the Flipflop, which allowed for changes in puzzles' state that didn't wear off over time (and eliminated the need for the "antiblocker" added to Exploit in a post-release update). That was the state of the game in 2014 when we welcomed our first players.

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Exploit: Zero Day and Twitter

Exploit: Zero Day and Twitter

You've probably heard about some of the shenanigans going on at Twitter. The big thing that affects us here at Future Proof Games is that they've shifted their support for developers using their authentication API: communicating less and arbitrarily cutting off access.

We're updating Exploit: Zero Day to hopefully comply with the new access rules that they announced with very short notice. We're pretty sure that Twitter login will continue working past April 29, the date they've said they'll shut down some older ways to interact with their systems.

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