Screenshot Saturday GIF Edition
Written by Development, News.
on inWritten by Development, News.
on inWritten by Development, Society.
on inI've spent the last six weeks with my left arm in an immobilizer sling. Six weeks of southern United States summer, of being a day-and-night software developer, of being a gamer, all rocking a sling that straps my left arm to a pillow that is in turn strapped to my torso and neck.
After the first 11 days, I've had some use of my left hand for things like typing, but I have limited wrist mobility and can't reach for things or hold/lift more than about two pounds. I'm in this sling 24/7 until some time after August 4.
Plenty of computer and gaming things become difficult in this situation, and I've been exploring some new configurations to get my gaming in. What's come out of this are some good practices I can take away for basic accessibility in developing games.
Written by News.
on inOur promot10n4l p4rtn3r Samsara Diggg$11SIGSEGVć̢҉rą́c҉͝k̶̴͡e͜͟d̷ ̕b͝y̵̧ ̨́͝z̢҉́e̴r̛͢͠o͢͜ ͏̴d̸a̶̕y̨
don't let samsara get their bloody hands on your systems. everything about them is a lie. they have killed and stolen and ruined lives. zero day is watching and waiting and we will hold them accountable.
the binders come from Vedas and ...
Written by Development, Society.
on inOur work-in-progress, Exploit: Zero Day, will be a social, online game. It'll let you roleplay as a hacker with other players and even interact with the game's characters on the forums. The kind of community that forms will be essential to the game's success.
At the same time, the Internet can be an abusive place, especially in gaming spheres, and we're producing a game themed around "hacking" and computer security intrusion that is attempting to provide compelling dilemmas. There's a definite risk of our community becoming hostile, toxic, or downright dangerous.
Part of our vision statement at Future Proof Games is "audacious compassion." How do we create a community that encourages audacious compassion while being fun and financially self-sustaining? We're still working out the details, but here's our thoughts at the moment.
...Written by News.
on inYou know and love our marketing partner Samsara Digital. They've just anNOunced their new program: the Cyber Liberation Digital Liability Policy! This is exciting news for any company concerned about its cyber-secuuuuuuuuuuμ
zero day is watching
Written by Society.
on inOur upcoming game Exploit: Zero Day deals with a number of themes, but one overriding direction is that of cyberpunk.
Cyberpunk was born in the 1980s in America. This is true both of the fiction genre and of the real-life phenomenon. The word "cyberpunk" evokes thoughts of cyborg implants, immersive ...
Written by Development.
on in...rotting in a basement at CERN.
Written by News.
on inWe've been teasing at our new game, "Zero Day", including introducing the idea of Samsara, a couple of Screenshot Saturdays, and various social media mentions.
But what is this mysterious "Zero Day"? Its proper name is Exploit: Zero Day, and it's a browser-dwelling game that began with ...
Written by Development.
on inWritten by Development.
on in
One of the pleasant things about being a small, independent company is that we can make our own decisions without a lot of baggage weighing us down. We're developing our current project in HTML5, and we've decided to target only modern browsers. In our case that means the oldest browser ...