Exploit: Zero Day - Free to Play!

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Tag archives: zero-day

Storytelling in Exploit: Zero Day

Storytelling in Exploit: Zero Day

Our work-in-progress Exploit: Zero Day is heavy in story. It's a social, cyberpunk puzzle game that explores conspiracies and oppression and questions who you can trust. The browser-based, intermittent format of the game makes it impractical to use traditional narration to tell our story, so we've employed a few interesting ...

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How We Make Videos

Making trailers and other videos on a budget can be tricky. It's one of those topics that's full of people on the internet wanting to sell you things. Big-budget video editors and sketchy shareware screen capture utilities abound. At this point, though, we have a pretty solid toolchain for capturing ...

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The Technology of Exploit: Zero Day

The Technology of Exploit: Zero Day

The original Exploit is a game written in ActionScript 3 (Flash) that lives entirely within its Flash container on a web page, whether that be on our site or a Flash portal.

With Exploit: Zero Day, we want to build something browser-based, but more than just puzzles. The puzzles themselves are still in a box on a web page, but that's not the entirety of the game — nor is there any Flash involved.

It's time for Exploit to spread beyond its box and become more complex and social, and that means changing the technology.

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On Cultural Appropriation

On Cultural Appropriation

I've noticed more talk about cultural appropriation lately, most of it scornful of the concept to varying degrees. Out of ignorance, people are claiming that "everything is cultural appropriation!" and "if cultural appropriation is bad, then X is horrible!" I want to talk a bit (as a white American) about my understanding of the concept, defuse a few toxic memes about it, and discuss how we might be guilty of it.

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GDC Next - Cool First Conference

Both of us attended GDC Next 2014 November 3-4. It was a cozy conference, focusing primarily on non-development topics: marketing, social media, business development. Both of us feel pretty lacking in these areas, and so eagerly hopped on too-early flights to attend.

Rather than give a boring session-by-session description of what I attended and learned, here's discussion on some of the highlights:

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