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Tag archives: zero-day

The Technology of Exploit: Zero Day

The Technology of Exploit: Zero Day

The original Exploit is a game written in ActionScript 3 (Flash) that lives entirely within its Flash container on a web page, whether that be on our site or a Flash portal.

With Exploit: Zero Day, we want to build something browser-based, but more than just puzzles. The puzzles themselves are still in a box on a web page, but that's not the entirety of the game — nor is there any Flash involved.

It's time for Exploit to spread beyond its box and become more complex and social, and that means changing the technology.

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On Cultural Appropriation

On Cultural Appropriation

I've noticed more talk about cultural appropriation lately, most of it scornful of the concept to varying degrees. Out of ignorance, people are claiming that "everything is cultural appropriation!" and "if cultural appropriation is bad, then X is horrible!" I want to talk a bit (as a white American) about my understanding of the concept, defuse a few toxic memes about it, and discuss how we might be guilty of it.

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GDC Next - Cool First Conference

Both of us attended GDC Next 2014 November 3-4. It was a cozy conference, focusing primarily on non-development topics: marketing, social media, business development. Both of us feel pretty lacking in these areas, and so eagerly hopped on too-early flights to attend.

Rather than give a boring session-by-session description of what I attended and learned, here's discussion on some of the highlights:

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An Email Exchange

From: KernelPop
Subject: join the fight

sk3tch,

you know about samsara, right? security company i worked for for a few months? they dont deserve to exist, they call themselves security experts but just help more people die.

im out of there. they screwed me over. i'm out tons of money, ...

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Gaming with an Immobilized Shoulder

I've spent the last six weeks with my left arm in an immobilizer sling. Six weeks of southern United States summer, of being a day-and-night software developer, of being a gamer, all rocking a sling that straps my left arm to a pillow that is in turn strapped to my torso and neck.

After the first 11 days, I've had some use of my left hand for things like typing, but I have limited wrist mobility and can't reach for things or hold/lift more than about two pounds. I'm in this sling 24/7 until some time after August 4.

Plenty of computer and gaming things become difficult in this situation, and I've been exploring some new configurations to get my gaming in. What's come out of this are some good practices I can take away for basic accessibility in developing games.

What's Normal?

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