Welcome to the world of curlicues and no transparency! We bring these to you with our voices, where you cannot see them. You can listen below or read the transcript.
...Future Proof Podcast 027 - Sidebar Curlicues
Written by on in News.
Written by on in News.
Welcome to the world of curlicues and no transparency! We bring these to you with our voices, where you cannot see them. You can listen below or read the transcript.
...Written by on in Releases.
We've updated Exploit: Zero Day to 0.53.0 as part of the "Acid Burn" release. Changes include:
Written by on in News.
Spring is bringing sunshine, rain, and our voices over the (digital) airwaves as we talk about our recent work. You can listen below or read the transcript.
...Written by on in Development.
We've updated Exploit: Zero Day to 0.52.3 as part of the "Acid Burn" release, although these items were unplanned due to being pressing bugs. Changes include:
Written by on in News.
Is your life too busy when one of the best times to consistently meet for business stuff is at 09:00 on Sundays? ¯\_(ツ)_/¯ Listen to this month's episode below or read the transcript.
...Written by on in News.
Welcome to the "Is 'virality' even a word?" edition of the podcast. Listen to this month's episode below or read the transcript online.
Starting this month, you can also listen/watch over on YouTube!
...Written by on in Releases.
Today, we've released "Remote Terminal", which is the 6th job in "Headless Swarm", our first paid season of story in Exploit: Zero Day.
From sk3tch's introductory message to you, the player:
...Hey, uh, what's up with your whole drone hacker situation? I'm watching the local news and the Charlotte airport is being buzzed by, like, twenty-three civilian drones? It's... kind of a big deal and the local news has progressed from "local human interest story" to "waiting for a report from Homeland Security."
Someone's trying to scare people, and I think we both know who.
Written by on in Development.
Games mean things. It's unavoidable with any art form that meaning and feeling arises from a work. However, game design involves enough details and interlocking parts that it's easy for the design to become muddled and say something that's either unclear or different from what the designer would intend. This ...
Written by on in Releases.
Earlier this week, we updated Exploit: Zero Day to 0.49.0 as part of the "Acid Burn" release. Changes include:
Written by on in Releases.
Flash will soon be dead. Future Proof Games, and the game community in general, owes an enormous debt to the Flash development zeitgeist of roughly 2004-2014. My (Gregory's) Flash games have led to two different FPG releases: Exploit: Zero Day and "The Majesty of Colors" Remastered. However, most browsers' ...