Screenshot Saturday GIF Edition
Written by Development, News.
on inWritten by Development, News.
on inWritten by Development, Society.
on inI've spent the last six weeks with my left arm in an immobilizer sling. Six weeks of southern United States summer, of being a day-and-night software developer, of being a gamer, all rocking a sling that straps my left arm to a pillow that is in turn strapped to my torso and neck.
After the first 11 days, I've had some use of my left hand for things like typing, but I have limited wrist mobility and can't reach for things or hold/lift more than about two pounds. I'm in this sling 24/7 until some time after August 4.
Plenty of computer and gaming things become difficult in this situation, and I've been exploring some new configurations to get my gaming in. What's come out of this are some good practices I can take away for basic accessibility in developing games.
Written by News.
on inOur promot10n4l p4rtn3r Samsara Diggg$11SIGSEGVć̢҉rą́c҉͝k̶̴͡e͜͟d̷ ̕b͝y̵̧ ̨́͝z̢҉́e̴r̛͢͠o͢͜ ͏̴d̸a̶̕y̨
don't let samsara get their bloody hands on your systems. everything about them is a lie. they have killed and stolen and ruined lives. zero day is watching and waiting and we will hold them accountable.
the binders come from Vedas and ...
Written by Development, Society.
on inOur work-in-progress, Exploit: Zero Day, will be a social, online game. It'll let you roleplay as a hacker with other players and even interact with the game's characters on the forums. The kind of community that forms will be essential to the game's success.
At the same time, the Internet can be an abusive place, especially in gaming spheres, and we're producing a game themed around "hacking" and computer security intrusion that is attempting to provide compelling dilemmas. There's a definite risk of our community becoming hostile, toxic, or downright dangerous.
Part of our vision statement at Future Proof Games is "audacious compassion." How do we create a community that encourages audacious compassion while being fun and financially self-sustaining? We're still working out the details, but here's our thoughts at the moment.
...Written by Releases.
on inWe're proud to release a new little game: "Awaiting the End." This is a free GM-less tabletop roleplaying game where you play people trapped in a Place awaiting a Doom and you tell stories about how you got there. It requires minimal preparation and the rules fit on ...
Written by News.
on inIn April, Gregory gave a presentation for the local Charlotte GameDev Meetup group. The talk was called "Designing a Game - Concept to Polish," and it goes through the process of designing a game. No programming, no technologies discussed: just how to turn an idea into mechanics, rules, and challenges. ...
Written by News.
on inWe've put out our first update to Ossuary in a while! This is version 1.7.0, and it's got a single change, requested by Arseny on our Greenlight discussion board:
Changelog:
Written by Transhumanism.
on inTranscendence was a frustrating movie for me to watch. I went in hoping for a genuinely novel look at transhumanism and strong AI, but with an unclear thesis and a slew of standard tropes, I was left watching the same failures of AI-that-will-be that I've seen before.
The movie ...
Written by News.
on inYou know and love our marketing partner Samsara Digital. They've just anNOunced their new program: the Cyber Liberation Digital Liability Policy! This is exciting news for any company concerned about its cyber-secuuuuuuuuuuμ
zero day is watching
Written by News.
on inWe're quite pleased to announce that Ossuary is now available for sale in the Humble Store. During its debut, Ossuary will be 30% off through June 5.
The Humble widget has served us well here on FPG.com (despite the fact that I can't see stats outgoing clicks from the ...