Author archives: Gregory
Our work-in-progress, Exploit: Zero Day, will be a social, online game. It'll let you roleplay as a hacker with other players and even interact with the game's characters on the forums. The kind of community that forms will be essential to the game's success.
At the same time, the Internet can be an abusive place, especially in gaming spheres, and we're producing a game themed around "hacking" and computer security intrusion that is attempting to provide compelling dilemmas. There's a definite risk of our community becoming hostile, toxic, or downright dangerous.
Part of our vision statement at Future Proof Games is "audacious compassion." How do we create a community that encourages audacious compassion while being fun and financially self-sustaining? We're still working out the details, but here's our thoughts at the moment....
In April, Gregory gave a presentation for the local Charlotte GameDev Meetup group. The talk was called "Designing a Game - Concept to Polish," and it goes through the process of designing a game. No programming, no technologies discussed: just how to turn an idea into mechanics, rules, and challenges. ...
We've put out our first update to Ossuary in a while! This is version 1.7.0, and it's got a single change, requested by Arseny on our Greenlight discussion board:
- Added the ability to choose your pixel scaling multiplier. By default this will be set to AUTO, which makes ...
and love our marketing partner Samsara Digital. They've just anNOunced their new program: the Cyber Liberation Digital Liability Policy! This is exciting news for any company concerned about its cyber-secuuuuuuuuuuμ
zero day is watching
Our upcoming game Exploit: Zero Day deals with a number of themes, but one overriding direction is that of cyberpunk.
Cyberpunk was born in the 1980s in America. This is true both of the fiction genre and of the real-life phenomenon. The word "cyberpunk" evokes thoughts of cyborg implants, immersive ...
...rotting in a basement at CERN.