Rosette Diceless Companion Now Available

Join our newsletter

Author archives: Gregory

Ossuary: One Year Later

Hello! Gregory here. Almost a year ago we released our dark, funny, satirical game Ossuary. It's a story about descending into a static underworld, talking to the people there, and corrupting them with sins that are really virtues.

A year on, it's a good time to look back and talk about how the game was made and received. In short: those who played it seem to have really liked it and understood where it was coming from, but it hasn't had the exposure, popularity, or sales that we wanted from it.

...

Continue reading ⇒

An Email Exchange

From: KernelPop
Subject: join the fight

sk3tch,

you know about samsara, right? security company i worked for for a few months? they dont deserve to exist, they call themselves security experts but just help more people die.

im out of there. they screwed me over. i'm out tons of money, ...

Continue reading ⇒

Forming an Intentional Online Community

Our work-in-progress, Exploit: Zero Day, will be a social, online game. It'll let you roleplay as a hacker with other players and even interact with the game's characters on the forums. The kind of community that forms will be essential to the game's success.

At the same time, the Internet can be an abusive place, especially in gaming spheres, and we're producing a game themed around "hacking" and computer security intrusion that is attempting to provide compelling dilemmas. There's a definite risk of our community becoming hostile, toxic, or downright dangerous.

Part of our vision statement at Future Proof Games is "audacious compassion." How do we create a community that encourages audacious compassion while being fun and financially self-sustaining? We're still working out the details, but here's our thoughts at the moment.

...

Continue reading ⇒

Designing a Game - Concept to Polish

In April, Gregory gave a presentation for the local Charlotte GameDev Meetup group. The talk was called "Designing a Game - Concept to Polish," and it goes through the process of designing a game. No programming, no technologies discussed: just how to turn an idea into mechanics, rules, and challenges. ...

Continue reading ⇒

Announcing Samsara's Cyber Liberation

Sasmara Ddiiggiittttal

You know and love our marketing partner Samsara Digital. They've just anNOunced their new program: the Cyber Liberation Digital Liability Policy! This is exciting news for any company concerned about its cyber-secuuuuuuuuuuμ

zero day is watching

samsara is up to something

You can view the Samsara Digital announcement ...

Continue reading ⇒