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Tag archives: alpha

Exploit: Zero Day - Update to 0.57.0

Exploit: Zero Day - Update to 0.57.0

We’ve updated Exploit: Zero Day to 0.57.0 as part of the “Razor” release. Changes include:

  • A major facelift to the jobs page! Get a glimpse of the clusters in a job right from the listing page and enjoy the new icons. (Note: the "Finished Jobs" list has not been updated yet.)
  • Badge-locked choices in the midst of jobs. Previously, we could only require a badge for an entire job. This will let us weave together multiple jobs much more easily.
  • A fix for a rare Javascript error on the Store page.
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What's Happening on Exploit: Zero Day These Days?

What's Happening on Exploit: Zero Day These Days?

We've been heads down on remastering "(I Fell in Love with) The Majesty of Colors" the last few months (along with getting Rosette Dramatic LARP to a stopping point). We wrote about our realizations on project multitasking earlier this year, so we've tried to focus down as much as is reasonable.

That means that the in-flight game most left alone is Exploit: Zero Day, our cyberthriller puzzle game.

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Exploit: Zero Day Update to 0.23.0 - Scryp Galore!

Exploit: Zero Day Update to 0.23.0 - Scryp Galore!

We've updated Exploit: Zero Day as part of our Alpha Two phase of development.

Changes:

  • Scryp implementation for solving home cluster systems.
    • Players will earn scryp when playing systems in others' home clusters.
    • The creators of home cluster systems get a kickback when other players solve them.
  • Fix system timer ...

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